Offline 104.28.246.126:28015 checked 21d ago
Local Test Server (No EAC)
Connect
srv = rust.server("104.28.246.126:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 104.28.246.126:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 14:23 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 46/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 45/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 50/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Population
What position does Local Test Server (No EAC) take in the server rankings?
Player hours over seven days put Local Test Server (No EAC) at #15,919, in the top 72% of the ranked set.
How many players does Local Test Server (No EAC) hold at once?
The current row shows Local Test Server (No EAC) offline; the last response was 21 days 9 hours ago.
About the server
What is the Rust version on Local Test Server (No EAC)?
Rust network protocol 2634 and build 166652 on Windows is what Local Test Server (No EAC) runs. Joining needs the same protocol on your game; Steam handles the update.
Is Local Test Server (No EAC) up, and what does its uptime show?
The latest sample has Local Test Server (No EAC) offline, with a last sighting 21 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 7 October 2026.
Where does Local Test Server (No EAC) sit?
There is no region published for Local Test Server (No EAC). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 104.28.246.126:28015.
Settings and map
What rules and settings are recorded for Local Test Server (No EAC)?
No gather rate appears in the name: Local Test Server (No EAC). Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. The VAC field reads off.
Which map has Local Test Server (No EAC) selected?
Local Test Server (No EAC) runs a procedural map, which the game generates.
Wipe data
On what schedule does Local Test Server (No EAC) wipe?
The record for Local Test Server (No EAC) holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 21 days 9 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain Local Test Server (No EAC)?
On Rust Data, Local Test Server (No EAC) appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Local Test Server (No EAC)?
Read by the game's server browser, the tags Local Test Server (No EAC) publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Local Test Server (No EAC)?
In Rust, F1 opens the console: type client.connect 104.28.246.126:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.