Rust Data

rustdata.spaceservers104.4.53.1:28022.ipynb

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Online 104.4.53.1:28021 checked 14m ago

JoJos Wonderland

moddedoxidepvehardcore

Connect

srv = rust.server("104.4.53.1:28022")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,388 # top 70%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 18:42 UTC14d ago 3 NaN running 1
1 Thu 8 Oct, 18:43 UTC19d ago 3 halved by day 1 5 days 0
2 Thu 8 Oct, 03:54 UTC19d ago 3 NaN 0.6 days 1
3 Fri 2 Oct, 23:06 UTC24d ago 2 halved by day 4 5.2 days 0
4 Sat 26 Sep, 22:08 UTC30d ago 0 NaN 6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of JoJos Wonderland
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
104.4.53.1:28021
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 18:42 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(1)
serverlike_thisplayers
0Iron Haven MedievalNA · groups of 8+ · monthly · 1 on average2/75

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does JoJos Wonderland rank?

Rank #15,388 on seven-day player hours for JoJos Wonderland, within the top 70% of all ranked servers.

How full does JoJos Wonderland run?

The sample now reads 0 players for JoJos Wonderland, out of 10 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on JoJos Wonderland?

Averaged over 48 hours: 237 server fps, never under 193. Entity numbers reached 64,215, and that includes buildings, deployables and the rest. The memory field tops out at 2,810 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is JoJos Wonderland on?

Rust network protocol 2635 and build 168909 on Linux is what JoJos Wonderland runs. Joining needs the same protocol on your game; Steam handles the update.

Is JoJos Wonderland up, and what does its uptime show?

The current sample puts JoJos Wonderland online. Count back 5 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 25 September 2026.

In which location is JoJos Wonderland hosted?

No region is published by JoJos Wonderland. Rust Data does not look up where the machine stands; it shows where a server says it is. 104.4.53.1:28021 is its address.

Settings and map

Which settings and rules does JoJos Wonderland run?

You will not find a gather rate in the string JoJos Wonderland. Eight players per group: that is the game's default, and it applies here. hardcore is the game mode here, and Facepunch's most punishing mode. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on JoJos Wonderland?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe schedule

When does JoJos Wonderland wipe, and how often?

No next wipe can be predicted for JoJos Wonderland, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 14 days 1 hours ago.

On JoJos Wonderland, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population on the latest wipe came 22 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.5.

Lists and tags

Which lists on Rust Data hold JoJos Wonderland, and which filters?

On Rust Data, JoJos Wonderland appears in these lists: Modded Rust servers, Primitive Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on JoJos Wonderland hold?

Read by the game's server browser, the tags JoJos Wonderland publishes are: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^h (Hardcore): Hardcore: the survival is harsher and the helpers fewer; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join JoJos Wonderland?

The manual route: launch Rust, F1, then client.connect 104.4.53.1:28021. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, no guns.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^h
Hardcore Hardcore: the survival is harsher and the helpers fewer.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,250 players 11,880 servers online