Online 107.11.234.87:59453 checked 10m ago
DCD Gaming
Connect
srv = rust.server("107.11.234.87:59454")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 522842494
- map
- Procedural Map
- size
- 4500
- seed
- 522842494
Server
srv.info()- address
- 107.11.234.87:59453
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 22:48 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 170/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 85/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 52/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 51/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 27/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 22/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does DCD Gaming rank?
Over the last seven days DCD Gaming sits at #15,273 on player hours, in the top 69% of ranked servers.
What population does DCD Gaming carry?
The sample now reads 0 players for DCD Gaming, out of 200 slots. Over the last seven days it averaged 0 players.
About the server
How well does DCD Gaming perform?
Averaged over 48 hours: 104 server fps, never under 71. Buildings, deployables and all else in the world took the count as high as 119,797 entities. Memory peaked at 5,029 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does DCD Gaming run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by DCD Gaming. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DCD Gaming, and is it up?
The current sample puts DCD Gaming online. A restart about 7 days 11 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 15 October 2026.
Which location does DCD Gaming run from?
For DCD Gaming, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 107.11.234.87:59453.
Rules, settings, map
What rules and settings are recorded for DCD Gaming?
You will not find a gather rate in the string DCD Gaming. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on DCD Gaming?
DCD Gaming runs a procedural map of size 4,500 with seed 522842494, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does DCD Gaming wipe, and on what schedule?
A rhythm cannot be read from the wipes of DCD Gaming on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 15 days 7 hours ago.
Tags and filters
Which lists on Rust Data hold DCD Gaming, and which filters?
On Rust Data, DCD Gaming appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on DCD Gaming hold?
The game's server browser reads these tags from DCD Gaming: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): 200 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into DCD Gaming?
The manual route: launch Rust, F1, then client.connect 107.11.234.87:59453. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.