Offline 108.197.94.76:28015 checked 13d ago
WARDEN LOCAL DEV
Connect
srv = rust.server("108.197.94.76:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 108.197.94.76:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Sep 2026, 16:57 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 162/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 130/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 141/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 47/1000 |
Quick answers
From the figures on this page.
Population data
How does WARDEN LOCAL DEV compare in the rankings?
Rank #15,207 on seven-day player hours for WARDEN LOCAL DEV, within the top 71% of all ranked servers.
How full does WARDEN LOCAL DEV run?
WARDEN LOCAL DEV returns no live count at this refresh, having last been seen 13 days 15 hours ago.
Server facts
Which Rust version is WARDEN LOCAL DEV on?
Rust network protocol 2633 and build 163207 on Windows is what WARDEN LOCAL DEV runs. Steam updates your game for you, but the protocol must match to join.
Is WARDEN LOCAL DEV up, and what does its uptime show?
The latest sample has WARDEN LOCAL DEV offline, with a last sighting 13 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is WARDEN LOCAL DEV hosted?
For WARDEN LOCAL DEV, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 108.197.94.76:28015 is its address.
Settings and map
What rules and settings are recorded for WARDEN LOCAL DEV?
No gather rate appears in the name: WARDEN LOCAL DEV. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on WARDEN LOCAL DEV?
The game generates its map: procedural, on WARDEN LOCAL DEV.
Wipe schedule
On what schedule does WARDEN LOCAL DEV wipe?
A rhythm cannot be read from the wipes of WARDEN LOCAL DEV on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 50 days 3 hours ago.
Tags and filters
Which lists on Rust Data hold WARDEN LOCAL DEV, and which filters?
The Rust Data lists that WARDEN LOCAL DEV fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on WARDEN LOCAL DEV?
The game's server browser reads these tags from WARDEN LOCAL DEV: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into WARDEN LOCAL DEV?
In Rust, F1 opens the console: type client.connect 108.197.94.76:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.