Rust Data

rustdata.spaceservers108.226.201.60:28017.ipynb

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Offline 108.226.201.60:28015 checked 36d ago

Project Ferrick Dev

moddedcarbon

Connect

srv = rust.server("108.226.201.60:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,508 # top 71%
last wipe 48d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 20 Sep, 20:26 UTC39d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
108.226.201.60:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 20:06 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182/215

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Project Ferrick Dev rank?

Over the last seven days Project Ferrick Dev sits at #15,508 on player hours, in the top 71% of ranked servers.

How many players does Project Ferrick Dev hold at once?

Offline now for Project Ferrick Dev, with the last sample 36 days 2 hours ago.

Server facts

What is the Rust version on Project Ferrick Dev?

Version Rust network protocol 2633 and build 163207 on Windows is reported by Project Ferrick Dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Project Ferrick Dev, and is it up?

Project Ferrick Dev is offline at this refresh; the last response came 36 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

In which location is Project Ferrick Dev hosted?

For Project Ferrick Dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 108.226.201.60:28015 is its address.

Map and rules

What rules and settings are recorded for Project Ferrick Dev?

The name Project Ferrick Dev carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Project Ferrick Dev?

A procedural map runs on Project Ferrick Dev, generated by the game.

Wipe data

When does Project Ferrick Dev wipe, and how often?

The record for Project Ferrick Dev holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 48 days 4 hours ago.

What is wipe day on Project Ferrick Dev like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain Project Ferrick Dev?

These Rust Data lists include Project Ferrick Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Project Ferrick Dev?

The game's server browser reads these tags from Project Ferrick Dev: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Project Ferrick Dev?

In Rust, F1 opens the console: type client.connect 108.226.201.60:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build Build number: 163207.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online