Online 108.61.121.28:28016 checked 13m ago
PotatoLand
Connect
srv = rust.server("108.61.121.28:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 270826028
- map
- Procedural Map
- size
- 2000
- seed
- 270826028
Server
srv.info()- address
- 108.61.121.28:28016
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Sep 2026, 17:00 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 19/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 28/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
Quick answers
From the figures on this page.
Population
How does PotatoLand compare in the rankings?
Rank #15,270 on seven-day player hours for PotatoLand, within the top 69% of all ranked servers.
How many players does PotatoLand hold at once?
Current row: 0 players on PotatoLand, against 50 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on PotatoLand?
Averaged over 48 hours: 100 server fps, never under 100. Entity numbers reached 19,259, and that includes buildings, deployables and the rest. The memory field tops out at 1,800 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on PotatoLand?
Version Rust network protocol 2633 and build 163207 on Windows is reported by PotatoLand. Steam updates your game for you, but the protocol must match to join.
Is PotatoLand up, and what does its uptime show?
The current sample puts PotatoLand online. Count back 36 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is PotatoLand hosted?
No region is published by PotatoLand. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 108.61.121.28:28016 is its address.
Rules, settings, map
Which settings and rules does PotatoLand run?
You will not find a gather rate in the string PotatoLand. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has PotatoLand selected?
Size 2,000, seed 270826028: the procedural map on PotatoLand, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does PotatoLand wipe?
A rhythm cannot be read from the wipes of PotatoLand on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 52 days 11 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain PotatoLand?
The Rust Data lists that PotatoLand fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on PotatoLand?
These tags are published by PotatoLand and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): The server runs build 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join PotatoLand?
The manual route: launch Rust, F1, then client.connect 108.61.121.28:28016. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.