Online 109.111.170.145:28015 checked 9m ago
142# NEEDFORCRAFT HiTech 16.10
Connect
srv = rust.server("109.111.170.145:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 20d 21h | Thu 19 Nov, 11:19 UTC | wipe |
| 2 | 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 11:19 UTC7d ago | 1 | NaN | running | 0 |
| 1 | Thu 15 Oct, 17:24 UTC13d ago | 3 | halved by day 4 | 6.7 days | 0 |
| 2 | Fri 2 Oct, 15:13 UTC26d ago | 1 | halved by day 1 | 13.1 days | 0 |
| 3 | Thu 1 Oct, 17:47 UTC FW27d ago | 1 | NaN | 0.9 days | 0 |
| 4 | Fri 18 Sep, 11:41 UTC41d ago | 2 | halved by day 2 | 13.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 690580948
- map
- Procedural Map
- size
- 3500
- seed
- 690580948
Server
srv.info()- address
- 109.111.170.145:28015
- region
- –
- max players
- 99
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 17:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 13/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 17/100 |
| 2 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 10/200 |
| 3 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 10/200 |
| 4 | Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 6 on average | 1/50 |
| 5 | Fudge Begynderserver(Casual Beta:Ticket on discord for access) | groups of 8+ · biweekly · 4 on average | 0/50 |
Quick answers
From the figures on this page.
Player counts
How does 142# NEEDFORCRAFT HiTech 16.10 compare in the rankings?
Rank #5,111 on seven-day player hours for 142# NEEDFORCRAFT HiTech 16.10, within the top 23% of all ranked servers.
How many players does 142# NEEDFORCRAFT HiTech 16.10 hold at once?
Current row: 0 players on 142# NEEDFORCRAFT HiTech 16.10, against 99 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 1 players.
Server data
How smoothly does 142# NEEDFORCRAFT HiTech 16.10 run?
Averaged over 48 hours: 59 server fps, never under 54. Buildings, deployables and all else in the world took the count as high as 70,086 entities. The memory field tops out at 2,332 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on 142# NEEDFORCRAFT HiTech 16.10?
Version Rust network protocol 2635 and build 168909 on Windows is reported by 142# NEEDFORCRAFT HiTech 16.10. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 142# NEEDFORCRAFT HiTech 16.10, and is it up?
The current sample puts 142# NEEDFORCRAFT HiTech 16.10 online. Count back 11 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 157 of 168, 93%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does 142# NEEDFORCRAFT HiTech 16.10 run from?
For 142# NEEDFORCRAFT HiTech 16.10, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 109.111.170.145:28015 is its address.
Rules, settings, map
Which settings and rules does 142# NEEDFORCRAFT HiTech 16.10 run?
The name 142# NEEDFORCRAFT HiTech 16.10 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on 142# NEEDFORCRAFT HiTech 16.10?
The game generates the map on 142# NEEDFORCRAFT HiTech 16.10: procedural, size 3,500, seed 690580948. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does 142# NEEDFORCRAFT HiTech 16.10 wipe, and on what schedule?
The tag sets the prediction: 142# NEEDFORCRAFT HiTech 16.10 has too few wipes on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 13 days 20 hours ago, and that is the one in play. Its tags carry a wipe schedule of every two weeks.
On 142# NEEDFORCRAFT HiTech 16.10, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Lists and tags
Where does 142# NEEDFORCRAFT HiTech 16.10 appear among Rust Data lists and filters?
On Rust Data, 142# NEEDFORCRAFT HiTech 16.10 appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on 142# NEEDFORCRAFT HiTech 16.10?
The game's server browser reads these tags from 142# NEEDFORCRAFT HiTech 16.10: gmrust (Game mode): Rust survival in its standard form; mp99 (Max players): The server lists 99 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to 142# NEEDFORCRAFT HiTech 16.10?
In Rust, F1 opens the console: type client.connect 109.111.170.145:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://m.vk.com/needforcraftru.