Rust Data

rustdata.spaceservers109.123.230.80:28016.ipynb

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Online 109.123.230.80:28015 checked 6m ago

Citadel Servers Test

vanillamoddedcarbon

Connect

srv = rust.server("109.123.230.80:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #14,902 # top 67%
last wipe 15d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0020:0001:0007:0012:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0020:0001:0007:0012:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 20:54 UTC15d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 28475
Map of Citadel Servers Test
map
Procedural Map
size
4000
seed
28475
Open on RustMaps

Server

srv.info()
address
109.123.230.80:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 20:54 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average88/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average145/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average61/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average161/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Population data

What position does Citadel Servers Test take in the server rankings?

Player hours over seven days put Citadel Servers Test at #14,902, in the top 67% of the ranked set.

What population does Citadel Servers Test carry?

The sample now reads 0 players for Citadel Servers Test, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 0 players.

Server data

What does performance look like on Citadel Servers Test?

Averaged over 48 hours: 221 server fps, never under 181. The entity count peaked at 99,183, covering buildings, deployables and the rest of the world. The memory field tops out at 2,861 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Citadel Servers Test run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Citadel Servers Test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Citadel Servers Test, and is it online now?

Online is the state at the latest refresh for Citadel Servers Test. Count back 6 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 129 of 168, 77%. Rust Data logged it first on 13 September 2026.

Where does Citadel Servers Test sit?

No region is published by Citadel Servers Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 109.123.230.80:28015.

Map and rules

What rules and settings are recorded for Citadel Servers Test?

No gather rate appears in the name: Citadel Servers Test. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has Citadel Servers Test loaded?

Size 4,000, seed 28475: the procedural map on Citadel Servers Test, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Citadel Servers Test wipe?

A rhythm cannot be read from the wipes of Citadel Servers Test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 15 days 23 hours ago, and that is the one in play.

On Citadel Servers Test, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 22 hours in.

Tags, lists

Which lists on Rust Data hold Citadel Servers Test, and which filters?

The Rust Data lists that Citadel Servers Test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Citadel Servers Test?

Read by the game's server browser, the tags Citadel Servers Test publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Citadel Servers Test?

In Rust, F1 opens the console: type client.connect 109.123.230.80:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,852 players 11,859 servers online