Offline 109.153.91.17:28015 checked 29d ago
TGs Test Server 2
Connect
srv = rust.server("109.153.91.17:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 50/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 69/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TGs Test Server 2 rank?
Player hours over seven days put TGs Test Server 2 at #14,441, in the top 60% of the ranked set.
How many players does TGs Test Server 2 hold at once?
TGs Test Server 2 returns no live count at this refresh, having last been seen 29 days 9 hours ago.
Server facts
What Rust version does TGs Test Server 2 run?
Rust network protocol 2633 and build 165217 on Windows is what TGs Test Server 2 runs. The protocol has to match before you can join, and Steam does the updating.
Is TGs Test Server 2 up, and what does its uptime show?
The latest sample has TGs Test Server 2 offline, with a last sighting 29 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 29 September 2026.
In which location is TGs Test Server 2 hosted?
For TGs Test Server 2, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 109.153.91.17:28015 is its address.
Rules, settings, map
Which settings and rules does TGs Test Server 2 run?
You will not find a gather rate in the string TGs Test Server 2. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has TGs Test Server 2 loaded?
The game generates the map on TGs Test Server 2: procedural, size 3,072, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Procedural is what the map name field says.
Wipes and dates
When does TGs Test Server 2 wipe, and on what schedule?
A rhythm cannot be read from the wipes of TGs Test Server 2 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 29 days 10 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain TGs Test Server 2?
The Rust Data lists that TGs Test Server 2 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on TGs Test Server 2 hold?
The game's server browser reads these tags from TGs Test Server 2: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to TGs Test Server 2?
The manual route: launch Rust, F1, then client.connect 109.153.91.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.