Online 109.195.19.208:29015 checked 9m ago
TruePvE Procedural
Connect
srv = rust.server("109.195.19.208:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 03:30 UTC15h ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 03:30 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Tue 27 Oct, 03:30 UTC2d ago | NaN | NaN | NaN | 0 |
| 3 | Mon 26 Oct, 03:30 UTC3d ago | NaN | NaN | NaN | 0 |
| 4 | Sun 25 Oct, 03:30 UTC4d ago | NaN | NaN | NaN | 0 |
| 5 | Sat 24 Oct, 03:30 UTC5d ago | NaN | NaN | NaN | 0 |
| 6 | Fri 23 Oct, 16:38 UTC6d ago | NaN | NaN | NaN | 0 |
| 7 | Fri 23 Oct, 03:30 UTC6d ago | NaN | NaN | NaN | 0 |
| 8 | Thu 22 Oct, 19:09 UTC6d ago | NaN | NaN | NaN | 0 |
| 9 | Thu 22 Oct, 03:30 UTC7d ago | NaN | NaN | NaN | 0 |
| 10 | Wed 21 Oct, 03:30 UTC8d ago | NaN | NaN | NaN | 0 |
| 11 | Tue 20 Oct, 03:30 UTC9d ago | NaN | NaN | NaN | 0 |
| 12 | Mon 19 Oct, 03:30 UTC10d ago | NaN | NaN | NaN | 0 |
| 13 | Sun 18 Oct, 03:30 UTC11d ago | NaN | NaN | NaN | 0 |
| 14 | Sat 17 Oct, 03:30 UTC12d ago | NaN | NaN | NaN | 0 |
| 15 | Fri 16 Oct, 03:26 UTC13d ago | NaN | NaN | NaN | 0 |
| 16 | Thu 15 Oct, 03:26 UTC14d ago | NaN | NaN | NaN | 0 |
| 17 | Wed 14 Oct, 03:26 UTC15d ago | NaN | NaN | NaN | 0 |
| 18 | Tue 13 Oct, 15:27 UTC16d ago | NaN | NaN | NaN | 0 |
| 19 | Tue 13 Oct, 03:26 UTC16d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 113 on average | 198/300 |
| 1 | Pickle Rust EU Monthly | EU · no group limit · 50 on average | 55/100 |
| 2 | RaidLab | groups of 8+ · 33 on average | 0/50 |
| 3 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 2/3300 |
| 4 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1/300 |
| 5 | Warriors | groups of 8+ · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TruePvE Procedural rank?
Over the last seven days TruePvE Procedural sits at #15,310 on player hours, in the top 69% of ranked servers.
How full does TruePvE Procedural run?
The sample now reads 0 players for TruePvE Procedural, out of 100 slots. Over the last seven days it averaged 0 players.
Server data
How well does TruePvE Procedural perform?
Averaged over 48 hours: 10 server fps, never under 10. Buildings, deployables and all else in the world took the count as high as 3,198 entities. The memory field tops out at 630 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on TruePvE Procedural?
Version Rust network protocol 2635 and build 168909 on Linux is reported by TruePvE Procedural. The protocol has to match before you can join, and Steam does the updating.
How reliable is TruePvE Procedural, and is it up?
Online is the state at the latest refresh for TruePvE Procedural. Count back 13 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is TruePvE Procedural hosted?
There is no region published for TruePvE Procedural. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.195.19.208:29015.
Map and rules
Which settings and rules does TruePvE Procedural run?
The name TruePvE Procedural carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has TruePvE Procedural loaded?
The game generates the map on TruePvE Procedural: procedural, size 1,024, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: CraggyIsland.
Wipe data
When does TruePvE Procedural wipe, and on what schedule?
No wipe schedule exists for TruePvE Procedural, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Which lists on Rust Data hold TruePvE Procedural, and which filters?
On Rust Data, TruePvE Procedural appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on TruePvE Procedural?
The game's server browser reads these tags from TruePvE Procedural: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://www.truepve.ru/ is the website recorded for it.
