Online 109.195.27.208:28015 checked 8m ago
RUS 64 SARATOV
Connect
srv = rust.server("109.195.27.208:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 15:29 UTC2d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 689777
- map
- Procedural Map
- size
- 3000
- seed
- 689777
Server
srv.info()- address
- 109.195.27.208:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 17:53 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 159/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 71/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 15/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RUS 64 SARATOV rank?
Over the last seven days RUS 64 SARATOV sits at #10,017 on player hours, in the top 45% of ranked servers.
How many players does RUS 64 SARATOV hold at once?
Current row: 1 players on RUS 64 SARATOV, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 1 players.
Server data
How well does RUS 64 SARATOV perform?
The 48-hour average is 173 server fps, with a low of 173. Buildings, deployables and all else in the world took the count as high as 48,740 entities. Memory peaked at 1,361 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RUS 64 SARATOV?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RUS 64 SARATOV. Steam updates your game for you, but the protocol must match to join.
Is RUS 64 SARATOV up, and what does its uptime show?
The current sample puts RUS 64 SARATOV online. A restart about 3 hours ago is what its reported uptime implies. 31 of 48 hours up over the last 2 full days, or 65%. The first row Rust Data holds for it is dated 26 October 2026.
Which location does RUS 64 SARATOV run from?
No region is published by RUS 64 SARATOV. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.195.27.208:28015.
Rules, settings, map
What rules and settings are recorded for RUS 64 SARATOV?
No gather rate appears in the name: RUS 64 SARATOV. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has RUS 64 SARATOV selected?
RUS 64 SARATOV runs a procedural map of size 3,000 with seed 689777, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does RUS 64 SARATOV wipe?
The record for RUS 64 SARATOV holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 18 hours ago.
What is wipe day on RUS 64 SARATOV like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain RUS 64 SARATOV?
These Rust Data lists include RUS 64 SARATOV: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on RUS 64 SARATOV?
These tags are published by RUS 64 SARATOV and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join RUS 64 SARATOV?
The manual route: launch Rust, F1, then client.connect 109.195.27.208:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.