Rust Data

rustdata.spaceservers109.195.27.208:28016.ipynb

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Online 109.195.27.208:28015 checked 8m ago

RUS 64 SARATOV

moddedoxide

Connect

srv = rust.server("109.195.27.208:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak 1
rank #10,017 # top 45%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0017:0022:0002:0007:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 15:29 UTC2d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 689777
Map of RUS 64 SARATOV
map
Procedural Map
size
3000
seed
689777
Open on RustMaps

Server

srv.info()
address
109.195.27.208:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 17:53 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average159/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average15/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does RUS 64 SARATOV rank?

Over the last seven days RUS 64 SARATOV sits at #10,017 on player hours, in the top 45% of ranked servers.

How many players does RUS 64 SARATOV hold at once?

Current row: 1 players on RUS 64 SARATOV, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 1 players.

Server data

How well does RUS 64 SARATOV perform?

The 48-hour average is 173 server fps, with a low of 173. Buildings, deployables and all else in the world took the count as high as 48,740 entities. Memory peaked at 1,361 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on RUS 64 SARATOV?

Version Rust network protocol 2635 and build 168909 on Windows is reported by RUS 64 SARATOV. Steam updates your game for you, but the protocol must match to join.

Is RUS 64 SARATOV up, and what does its uptime show?

The current sample puts RUS 64 SARATOV online. A restart about 3 hours ago is what its reported uptime implies. 31 of 48 hours up over the last 2 full days, or 65%. The first row Rust Data holds for it is dated 26 October 2026.

Which location does RUS 64 SARATOV run from?

No region is published by RUS 64 SARATOV. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.195.27.208:28015.

Rules, settings, map

What rules and settings are recorded for RUS 64 SARATOV?

No gather rate appears in the name: RUS 64 SARATOV. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has RUS 64 SARATOV selected?

RUS 64 SARATOV runs a procedural map of size 3,000 with seed 689777, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does RUS 64 SARATOV wipe?

The record for RUS 64 SARATOV holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 18 hours ago.

What is wipe day on RUS 64 SARATOV like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain RUS 64 SARATOV?

These Rust Data lists include RUS 64 SARATOV: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on RUS 64 SARATOV?

These tags are published by RUS 64 SARATOV and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join RUS 64 SARATOV?

The manual route: launch Rust, F1, then client.connect 109.195.27.208:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,925 players 11,786 servers online