Online 109.235.247.237:28115 checked 11m ago
RustVideoBot private capture
Connect
srv = rust.server("109.235.247.237:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 16:59 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 424242
- map
- Procedural Map
- size
- 3000
- seed
- 424242
Server
srv.info()- address
- 109.235.247.237:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 16:59 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 20/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 47/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 8/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 31/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 52/200 |
Quick answers
From the figures on this page.
Population
How does RustVideoBot private capture compare in the rankings?
Over the last seven days RustVideoBot private capture sits at #12,280 on player hours, in the top 55% of ranked servers.
What population does RustVideoBot private capture carry?
The sample now reads 1 players for RustVideoBot private capture, out of 2 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 0 players.
About the server
How smoothly does RustVideoBot private capture run?
Server fps over the last 48 hours averages 175; the floor is 56. Entity numbers reached 48,726, and that includes buildings, deployables and the rest. Memory peaked at 3,459 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on RustVideoBot private capture?
The build is Rust network protocol 2634 and build 166655 on Windows, run by RustVideoBot private capture. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustVideoBot private capture, and is it online now?
RustVideoBot private capture reports itself online at the current refresh. The uptime it reports puts the last restart about 9 days 12 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 2 October 2026.
Where does RustVideoBot private capture sit?
There is no region published for RustVideoBot private capture. Rust Data does not look up where the machine stands; it shows where a server says it is. 109.235.247.237:28115 is its address.
Settings and map
What rules and settings are recorded for RustVideoBot private capture?
The name RustVideoBot private capture carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. The VAC field reads off.
What is the map on RustVideoBot private capture?
Size 3,000, seed 424242: the procedural map on RustVideoBot private capture, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does RustVideoBot private capture wipe, and how often?
A rhythm cannot be read from the wipes of RustVideoBot private capture on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 27 days 11 hours ago, and that is the one in play.
What is wipe day on RustVideoBot private capture like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began.
Tags and filters
Which Rust Data filters and lists contain RustVideoBot private capture?
The Rust Data lists that RustVideoBot private capture fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on RustVideoBot private capture?
These tags are published by RustVideoBot private capture and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166655 (Build): Recorded game build: 166655; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into RustVideoBot private capture?
Enter client.connect 109.235.247.237:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.