Rust Data

rustdata.spaceservers109.235.49.132:28117.ipynb

Run all rust-data · live

‹ All servers

Offline 109.235.49.132:28115 checked 3d ago

Combat isolated acceptance

moddedoxide

Connect

srv = rust.server("109.235.49.132:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 7d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
109.235.49.132:28115
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 15:10 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average61/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average107/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average114/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Population data

How does Combat isolated acceptance compare in the rankings?

Player hours over seven days put Combat isolated acceptance at #15,268, in the top 68% of the ranked set.

What population does Combat isolated acceptance carry?

Offline now for Combat isolated acceptance, with the last sample 3 days 2 hours ago. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is Combat isolated acceptance on?

Version Rust network protocol 2632 and build 161125 on Windows is reported by Combat isolated acceptance. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Combat isolated acceptance, and is it up?

The latest sample has Combat isolated acceptance offline, with a last sighting 3 days 2 hours ago. 0 of 48 hours up over the last 2 full days, or 0%. Its earliest recorded date in Rust Data is 26 October 2026.

In which location is Combat isolated acceptance hosted?

There is no region published for Combat isolated acceptance. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 109.235.49.132:28115.

Settings and map

Which rules apply on Combat isolated acceptance, and what settings?

No gather rate appears in the name: Combat isolated acceptance. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Combat isolated acceptance selected?

The game generates its map: procedural, on Combat isolated acceptance.

Wipes and dates

When does Combat isolated acceptance wipe, and on what schedule?

A rhythm cannot be read from the wipes of Combat isolated acceptance on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 6 hours ago.

Tags and filters

Where does Combat isolated acceptance appear among Rust Data lists and filters?

On Rust Data, Combat isolated acceptance appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Combat isolated acceptance?

Read by the game's server browser, the tags Combat isolated acceptance publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): The server speaks protocol 2632, so match your game version; cs161125 (Build): The server runs build 161125; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Combat isolated acceptance?

In Rust, F1 opens the console: type client.connect 109.235.49.132:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol The server speaks protocol 2632, so match your game version.
cs161125
Build The server runs build 161125.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,018 players 11,844 servers online