Online 109.247.229.146:28015 checked 13m ago
Aperture_Game's testing server
Connect
srv = rust.server("109.247.229.146:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 16:36 UTC1h ago | NaN | NaN | running | 0 |
| 1 | Tue 27 Oct, 07:53 UTC2d ago | 1 | halved by day 1 | 2.4 days | 0 |
| 2 | Thu 22 Oct, 18:44 UTC6d ago | 1 | halved by day 1 | 4.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 109.247.229.146:28015
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Oct 2026, 16:36 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 196/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 90/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 226/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
How does Aperture_Game's testing server compare in the rankings?
Over the last seven days Aperture_Game's testing server sits at #14,552 on player hours, in the top 65% of ranked servers.
How full does Aperture_Game's testing server run?
The sample now reads 0 players for Aperture_Game's testing server, out of 3 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 0 players.
About the server
What is the Rust version on Aperture_Game's testing server?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Aperture_Game's testing server. The protocol has to match before you can join, and Steam does the updating.
Is Aperture_Game's testing server up, and what does its uptime show?
Online is the state at the latest refresh for Aperture_Game's testing server. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 19 October 2026.
Where does Aperture_Game's testing server sit?
No region is published by Aperture_Game's testing server. Rust Data does not look up where the machine stands; it shows where a server says it is. 109.247.229.146:28015 is its address.
Rules, settings, map
Which settings and rules does Aperture_Game's testing server run?
You will not find a gather rate in the string Aperture_Game's testing server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Aperture_Game's testing server?
Aperture_Game's testing server runs a procedural map, which the game generates.
Wipe schedule
When does Aperture_Game's testing server wipe, and on what schedule?
No next wipe can be predicted for Aperture_Game's testing server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 1 hours ago, and that is the one in play.
On Aperture_Game's testing server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does Aperture_Game's testing server appear among Rust Data lists and filters?
On Rust Data, Aperture_Game's testing server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Aperture_Game's testing server?
The game's server browser reads these tags from Aperture_Game's testing server: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Aperture_Game's testing server?
Enter client.connect 109.247.229.146:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.