Rust Data

rustdata.spaceservers109.254.23.88:28016.ipynb

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Online 109.254.23.88:28015 checked 7m ago

SAKUTIDE RUST | x0.5/x1 | WEEKLY

0.5x moddedcarbon

Connect

srv = rust.server("109.254.23.88:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #5,656 # top 25%
last wipe 12h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75108:0015:0022:0014:0023:0006:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040008:0015:0022:0014:0023:0006:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 16:10 UTC15h ago NaN NaN running 1
1 Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
2 Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 281026
Map of SAKUTIDE RUST | x0.5/x1 | WEEKLY
map
Procedural Map
size
4000
seed
281026
Open on RustMaps

Server

srv.info()
address
109.254.23.88:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 18:49 UTC
hostname
–
first seen
20 Oct 2026

About this server · in its own words

print(srv.description)
Рейты x0.5/x1 ✓ Авторские радиозадания: поиск, зачистка и доставка грузов ✓ Конвои с охраной: сопровождение и перехват ✓ Поиск тайников и подводные задания ✓ Защита своей базы от волн NPC ✓ Репутация, 6 уровней развития и элитные контракты ✓ Контракты снабжения и обмен ресурсов ✓ DLC: /craft + крафт миникоптера ✓ Скинченджер с поиском и личным избранным ✓ Выбор внешнего вида построек ✓ Ускоренная плавка ✓ Русский интерфейс и персональные темы оформления

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average77/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank?

Over the last seven days SAKUTIDE RUST | x0.5/x1 | WEEKLY sits at #5,656 on player hours, in the top 25% of ranked servers.

How many players does SAKUTIDE RUST | x0.5/x1 | WEEKLY hold at once?

Current row: 0 players on SAKUTIDE RUST | x0.5/x1 | WEEKLY, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 1 players.

About the server

How well does SAKUTIDE RUST | x0.5/x1 | WEEKLY perform?

Averaged over 48 hours: 199 server fps, never under 59. Entity numbers reached 97,415, and that includes buildings, deployables and the rest. A high of 2,989 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is SAKUTIDE RUST | x0.5/x1 | WEEKLY on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by SAKUTIDE RUST | x0.5/x1 | WEEKLY. Joining needs the same protocol on your game; Steam handles the update.

How reliable is SAKUTIDE RUST | x0.5/x1 | WEEKLY, and is it up?

Online is the state at the latest refresh for SAKUTIDE RUST | x0.5/x1 | WEEKLY. The uptime it reports puts the last restart about 11 hours ago. 113 of 168 hours up over the last 7 full days, or 67%. Rust Data logged it first on 20 October 2026.

Which location does SAKUTIDE RUST | x0.5/x1 | WEEKLY run from?

No region is published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 109.254.23.88:28015.

Map and rules

Which settings and rules does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

Gather sits at 0.5x, read from the server's own name: SAKUTIDE RUST | x0.5/x1 | WEEKLY. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Size 4,000, seed 281026: the procedural map on SAKUTIDE RUST | x0.5/x1 | WEEKLY, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does SAKUTIDE RUST | x0.5/x1 | WEEKLY wipe, and how often?

No next wipe can be predicted for SAKUTIDE RUST | x0.5/x1 | WEEKLY, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 12 hours ago, and that is the one in play.

What is wipe day on SAKUTIDE RUST | x0.5/x1 | WEEKLY like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Which Rust Data filters and lists contain SAKUTIDE RUST | x0.5/x1 | WEEKLY?

On Rust Data, SAKUTIDE RUST | x0.5/x1 | WEEKLY appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY hold?

These tags are published by SAKUTIDE RUST | x0.5/x1 | WEEKLY and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The manual route: launch Rust, F1, then client.connect 109.254.23.88:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,438 players 11,623 servers online