Offline 114.44.45.55:28015 checked 6d ago
Pinny Test
Connect
srv = rust.server("114.44.45.55:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 2128749943
- map
- Procedural Map
- size
- 5000
- seed
- 2128749943
Server
srv.info()- address
- 114.44.45.55:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 01:48 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 159 on average | 43/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Pinny Test rank?
Rank #10,441 on seven-day player hours for Pinny Test, within the top 47% of all ranked servers.
What population does Pinny Test carry?
Pinny Test returns no live count at this refresh, having last been seen 6 days 14 hours ago. Over the last seven days it averaged 1 players and peaked at 3.
About the server
What is the Rust version on Pinny Test?
Rust network protocol 2634 and build 166652 on Windows is what Pinny Test runs. The protocol has to match before you can join, and Steam does the updating.
Is Pinny Test up, and what does its uptime show?
Pinny Test is offline at this refresh; the last response came 6 days 14 hours ago. Uptime of 2% across the last 7 full days: 3 hours of 168. The first row Rust Data holds for it is dated 19 October 2026.
In which location is Pinny Test hosted?
For Pinny Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 114.44.45.55:28015 is its address.
Settings and map
Which settings and rules does Pinny Test run?
You will not find a gather rate in the string Pinny Test. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Pinny Test?
Pinny Test runs a procedural map of size 5,000 with seed 2128749943, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Pinny Test wipe, and how often?
Too few wipes are on record for Pinny Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 2 hours ago.
Tags and filters
Which lists on Rust Data hold Pinny Test, and which filters?
On Rust Data, Pinny Test appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Pinny Test?
The game's server browser reads these tags from Pinny Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Pinny Test?
In Rust, F1 opens the console: type client.connect 114.44.45.55:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.