Rust Data

rustdata.spaceservers114.44.55.7:28017.ipynb

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Offline 114.44.55.7:28015 checked 1d ago

Pinny Test

moddedoxide

Connect

srv = rust.server("114.44.55.7:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 4/10 # 40% full
7-day average 3 # peak 4
rank #6,415 # top 29%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 2128749943
Map of Pinny Test
map
Procedural Map
size
5000
seed
2128749943
Open on RustMaps

Server

srv.info()
address
114.44.55.7:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 01:48 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average150/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average181/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average91/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40/1000

Quick answers

From the figures on this page.

Population data

How does Pinny Test compare in the rankings?

Rank #6,415 on seven-day player hours for Pinny Test, within the top 29% of all ranked servers.

What population does Pinny Test carry?

Pinny Test returns no live count at this refresh, having last been seen 43 hours ago. Over the last seven days it averaged 3 players and peaked at 4. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 4 players.

Server facts

What does performance look like on Pinny Test?

Averaged over 48 hours: 91 server fps, never under 91. Buildings, deployables and all else in the world took the count as high as 152,777 entities. The memory field tops out at 2,642 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Pinny Test on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Pinny Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Pinny Test, and is it online now?

Pinny Test is offline at this refresh; the last response came 43 hours ago. Count back 1 hours from its reported uptime to get the last restart. 0 of 24 hours up over the last 1 full day, or 0%. Rust Data logged it first on 26 October 2026.

In which location is Pinny Test hosted?

No region is published by Pinny Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 114.44.55.7:28015.

Map and rules

Which settings and rules does Pinny Test run?

No gather rate appears in the name: Pinny Test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Pinny Test selected?

The game generates the map on Pinny Test: procedural, size 5,000, seed 2128749943. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Pinny Test wipe, and how often?

The record for Pinny Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 7 hours ago.

Tags and filters

Where does Pinny Test appear among Rust Data lists and filters?

These Rust Data lists include Pinny Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Pinny Test?

These tags are published by Pinny Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Pinny Test?

In Rust, F1 opens the console: type client.connect 114.44.55.7:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,252 players 11,633 servers online