Offline 114.44.55.7:28015 checked 1d ago
Pinny Test
Connect
srv = rust.server("114.44.55.7:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 2128749943
- map
- Procedural Map
- size
- 5000
- seed
- 2128749943
Server
srv.info()- address
- 114.44.55.7:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 01:48 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 150/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 181/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 91/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 40/1000 |
Quick answers
From the figures on this page.
Population data
How does Pinny Test compare in the rankings?
Rank #6,415 on seven-day player hours for Pinny Test, within the top 29% of all ranked servers.
What population does Pinny Test carry?
Pinny Test returns no live count at this refresh, having last been seen 43 hours ago. Over the last seven days it averaged 3 players and peaked at 4. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 4 players.
Server facts
What does performance look like on Pinny Test?
Averaged over 48 hours: 91 server fps, never under 91. Buildings, deployables and all else in the world took the count as high as 152,777 entities. The memory field tops out at 2,642 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Pinny Test on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Pinny Test. Steam updates your game for you, but the protocol must match to join.
How reliable is Pinny Test, and is it online now?
Pinny Test is offline at this refresh; the last response came 43 hours ago. Count back 1 hours from its reported uptime to get the last restart. 0 of 24 hours up over the last 1 full day, or 0%. Rust Data logged it first on 26 October 2026.
In which location is Pinny Test hosted?
No region is published by Pinny Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 114.44.55.7:28015.
Map and rules
Which settings and rules does Pinny Test run?
No gather rate appears in the name: Pinny Test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Pinny Test selected?
The game generates the map on Pinny Test: procedural, size 5,000, seed 2128749943. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Pinny Test wipe, and how often?
The record for Pinny Test holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 7 hours ago.
Tags and filters
Where does Pinny Test appear among Rust Data lists and filters?
These Rust Data lists include Pinny Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Pinny Test?
These tags are published by Pinny Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Pinny Test?
In Rust, F1 opens the console: type client.connect 114.44.55.7:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.