Offline 116.202.235.53:50002 checked 21d ago
Island Chronicles: Devserver
Connect
srv = rust.server("116.202.235.53:50000")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 109/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 132/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 102/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 32/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
Quick answers
From the figures on this page.
Population data
How does Island Chronicles: Devserver compare in the rankings?
Over the last seven days Island Chronicles: Devserver sits at #13,751 on player hours, in the top 62% of ranked servers.
How full does Island Chronicles: Devserver run?
Offline now for Island Chronicles: Devserver, with the last sample 21 days 12 hours ago.
About the server
Which Rust version is Island Chronicles: Devserver on?
Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver runs. The protocol has to match before you can join, and Steam does the updating.
Is Island Chronicles: Devserver up, and what does its uptime show?
Offline now for Island Chronicles: Devserver, last seen 21 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 4 October 2026.
Which location does Island Chronicles: Devserver run from?
For Island Chronicles: Devserver, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 116.202.235.53:50002 is its address.
Rules, settings, map
Which rules apply on Island Chronicles: Devserver, and what settings?
The name Island Chronicles: Devserver carries no gather rate. The cap on a group is 10 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC off.
Which map has Island Chronicles: Devserver selected?
The game generates the map on Island Chronicles: Devserver: procedural, size 1,000, seed 1107645345. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe schedule
When does Island Chronicles: Devserver wipe, and on what schedule?
A rhythm cannot be read from the wipes of Island Chronicles: Devserver on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 11 hours ago.
Lists and tags
Where does Island Chronicles: Devserver appear among Rust Data lists and filters?
On Rust Data, Island Chronicles: Devserver appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Island Chronicles: Devserver?
Read by the game's server browser, the tags Island Chronicles: Devserver publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Island Chronicles: Devserver?
In Rust, F1 opens the console: type client.connect 116.202.235.53:50002. Launch Rust on this page does the same by opening the game through Steam and connecting.