Rust Data

rustdata.spaceservers116.202.235.53:50000.ipynb

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Offline 116.202.235.53:50002 checked 21d ago

Island Chronicles: Devserver

moddedoxide

Connect

srv = rust.server("116.202.235.53:50000")
print(srv.connect_command)

Right now

srv.summary()
players now 1/20 # 5% full
7-day average 0 # peak –
rank #13,751 # top 62%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1107645345
Map of Island Chronicles: Devserver
map
Custom Map
size
1000
seed
1107645345

Server

srv.info()
address
116.202.235.53:50002
region
–
max players
20
group limit
10 max
wipe schedule
–
last wipe
4 Oct 2026, 09:49 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average132/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average102/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average32/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29/1000

Quick answers

From the figures on this page.

Population data

How does Island Chronicles: Devserver compare in the rankings?

Over the last seven days Island Chronicles: Devserver sits at #13,751 on player hours, in the top 62% of ranked servers.

How full does Island Chronicles: Devserver run?

Offline now for Island Chronicles: Devserver, with the last sample 21 days 12 hours ago.

About the server

Which Rust version is Island Chronicles: Devserver on?

Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver runs. The protocol has to match before you can join, and Steam does the updating.

Is Island Chronicles: Devserver up, and what does its uptime show?

Offline now for Island Chronicles: Devserver, last seen 21 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 4 October 2026.

Which location does Island Chronicles: Devserver run from?

For Island Chronicles: Devserver, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 116.202.235.53:50002 is its address.

Rules, settings, map

Which rules apply on Island Chronicles: Devserver, and what settings?

The name Island Chronicles: Devserver carries no gather rate. The cap on a group is 10 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC off.

Which map has Island Chronicles: Devserver selected?

The game generates the map on Island Chronicles: Devserver: procedural, size 1,000, seed 1107645345. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe schedule

When does Island Chronicles: Devserver wipe, and on what schedule?

A rhythm cannot be read from the wipes of Island Chronicles: Devserver on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 11 hours ago.

Lists and tags

Where does Island Chronicles: Devserver appear among Rust Data lists and filters?

On Rust Data, Island Chronicles: Devserver appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Island Chronicles: Devserver?

Read by the game's server browser, the tags Island Chronicles: Devserver publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Island Chronicles: Devserver?

In Rust, F1 opens the console: type client.connect 116.202.235.53:50002. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players Slot count: 20.
ts10
Group limit No team may exceed 10.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptsw
Networking The server runs network layer 'sw'.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,437 players 11,810 servers online