Rust Data

rustdata.spaceservers116.202.51.117:28016.ipynb

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Online 116.202.51.117:28015 checked 28m ago

Hackstadt | Powered by AMP

moddedoxide

Connect

srv = rust.server("116.202.51.117:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/4 # 25% full
7-day average 1 # peak 3
rank #4,099 # top 19%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0011:0016:0022:0011:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0011:0016:0022:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 14:41 UTC3d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1021721376
Map of Hackstadt | Powered by AMP
map
Procedural Map
size
6000
seed
1021721376
Open on RustMaps

Server

srv.info()
address
116.202.51.117:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 15:58 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average208/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average187/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average191/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average65/1000

Quick answers

From the figures on this page.

Player counts

How does Hackstadt | Powered by AMP compare in the rankings?

Player hours over seven days put Hackstadt | Powered by AMP at #4,099, in the top 19% of the ranked set.

How many players does Hackstadt | Powered by AMP hold at once?

Current row: 1 players on Hackstadt | Powered by AMP, against 4 slots. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 3 players.

Server data

What does performance look like on Hackstadt | Powered by AMP?

Averaged over 48 hours: 68 server fps, never under 37. The entity count peaked at 206,368, covering buildings, deployables and the rest of the world. Memory peaked at 3,616 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Hackstadt | Powered by AMP run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Hackstadt | Powered by AMP. Steam updates your game for you, but the protocol must match to join.

How reliable is Hackstadt | Powered by AMP, and is it up?

Online is the state at the latest refresh for Hackstadt | Powered by AMP. A restart about 5 hours ago is what its reported uptime implies. Over the last 3 full days the hours up number 47 of 72, 65%. Its earliest recorded date in Rust Data is 23 October 2026.

In which location is Hackstadt | Powered by AMP hosted?

There is no region published for Hackstadt | Powered by AMP. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 116.202.51.117:28015 is its address.

Map and rules

Which settings and rules does Hackstadt | Powered by AMP run?

The name Hackstadt | Powered by AMP carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.

Which map has Hackstadt | Powered by AMP selected?

Hackstadt | Powered by AMP runs a procedural map of size 6,000 with seed 1021721376, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Hackstadt | Powered by AMP wipe, and how often?

Too few wipes are on record for Hackstadt | Powered by AMP to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 3 days 3 hours ago, and that is the one in play.

What is wipe day on Hackstadt | Powered by AMP like?

The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 2 hours after it began.

Tags, lists

Where does Hackstadt | Powered by AMP appear among Rust Data lists and filters?

On Rust Data, Hackstadt | Powered by AMP appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Hackstadt | Powered by AMP hold?

These tags are published by Hackstadt | Powered by AMP and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Hackstadt | Powered by AMP?

Enter client.connect 116.202.51.117:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players The server lists 4 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,650 players 11,876 servers online