Rust Data

rustdata.spaceservers116.203.97.221:28017.ipynb

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Offline 116.203.97.221:28015 checked 10d ago

Staging Dev Server

moddedcarbon

Connect

srv = rust.server("116.203.97.221:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,153 # top 70%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 23:11 UTC10d ago 0 NaN running 0
1 Fri 16 Oct, 16:41 UTC11d ago 0 NaN 0.3 days 0
2 Fri 16 Oct, 10:41 UTC11d ago 0 NaN 0.3 days 0
3 Fri 16 Oct, 00:41 UTC11d ago 0 NaN 0.4 days 0
4 Thu 15 Oct, 18:11 UTC12d ago 0 NaN 0.3 days 0
5 Thu 15 Oct, 12:11 UTC12d ago 0 NaN 0.3 days 0
6 Thu 15 Oct, 02:41 UTC12d ago 0 NaN 0.4 days 0
7 Wed 14 Oct, 18:11 UTC13d ago 0 NaN 0.4 days 0
8 Wed 14 Oct, 00:10 UTC13d ago 0 NaN 0.8 days 0
9 Tue 13 Oct, 08:11 UTC14d ago 0 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
116.203.97.221:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 23:11 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average136/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average129/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average124/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average43/1000

Quick answers

From the figures on this page.

Population

How does Staging Dev Server compare in the rankings?

Rank #15,153 on seven-day player hours for Staging Dev Server, within the top 70% of all ranked servers.

How many players does Staging Dev Server hold at once?

Offline now for Staging Dev Server, with the last sample 10 days 22 hours ago.

Server facts

Which Rust version is Staging Dev Server on?

The build is Rust network protocol 2635 and build 168330 on Linux, run by Staging Dev Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Staging Dev Server, and is it online now?

Staging Dev Server is offline at this refresh; the last response came 10 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 October 2026.

Which location does Staging Dev Server run from?

For Staging Dev Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 116.203.97.221:28015 is its address.

Rules, settings, map

Which settings and rules does Staging Dev Server run?

The name Staging Dev Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on Staging Dev Server?

The game generates its map: procedural, on Staging Dev Server.

Wipe data

On what schedule does Staging Dev Server wipe?

Staging Dev Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days 22 hours ago.

What is wipe day on Staging Dev Server like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Staging Dev Server, and which filters?

These Rust Data lists include Staging Dev Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Staging Dev Server hold?

Read by the game's server browser, the tags Staging Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Staging Dev Server?

Enter client.connect 116.203.97.221:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168330
Build Build number: 168330.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 76,849 players 11,834 servers online