Offline 116.203.97.221:28015 checked 10d ago
Staging Dev Server
Connect
srv = rust.server("116.203.97.221:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 23:11 UTC10d ago | 0 | NaN | running | 0 |
| 1 | Fri 16 Oct, 16:41 UTC11d ago | 0 | NaN | 0.3 days | 0 |
| 2 | Fri 16 Oct, 10:41 UTC11d ago | 0 | NaN | 0.3 days | 0 |
| 3 | Fri 16 Oct, 00:41 UTC11d ago | 0 | NaN | 0.4 days | 0 |
| 4 | Thu 15 Oct, 18:11 UTC12d ago | 0 | NaN | 0.3 days | 0 |
| 5 | Thu 15 Oct, 12:11 UTC12d ago | 0 | NaN | 0.3 days | 0 |
| 6 | Thu 15 Oct, 02:41 UTC12d ago | 0 | NaN | 0.4 days | 0 |
| 7 | Wed 14 Oct, 18:11 UTC13d ago | 0 | NaN | 0.4 days | 0 |
| 8 | Wed 14 Oct, 00:10 UTC13d ago | 0 | NaN | 0.8 days | 0 |
| 9 | Tue 13 Oct, 08:11 UTC14d ago | 0 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 116.203.97.221:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 23:11 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 136/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 129/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 124/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 43/1000 |
Quick answers
From the figures on this page.
Population
How does Staging Dev Server compare in the rankings?
Rank #15,153 on seven-day player hours for Staging Dev Server, within the top 70% of all ranked servers.
How many players does Staging Dev Server hold at once?
Offline now for Staging Dev Server, with the last sample 10 days 22 hours ago.
Server facts
Which Rust version is Staging Dev Server on?
The build is Rust network protocol 2635 and build 168330 on Linux, run by Staging Dev Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Staging Dev Server, and is it online now?
Staging Dev Server is offline at this refresh; the last response came 10 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 October 2026.
Which location does Staging Dev Server run from?
For Staging Dev Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 116.203.97.221:28015 is its address.
Rules, settings, map
Which settings and rules does Staging Dev Server run?
The name Staging Dev Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on Staging Dev Server?
The game generates its map: procedural, on Staging Dev Server.
Wipe data
On what schedule does Staging Dev Server wipe?
Staging Dev Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days 22 hours ago.
What is wipe day on Staging Dev Server like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold Staging Dev Server, and which filters?
These Rust Data lists include Staging Dev Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Staging Dev Server hold?
Read by the game's server browser, the tags Staging Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Staging Dev Server?
Enter client.connect 116.203.97.221:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.