Online 116.94.245.40:28015 checked 6m ago
[PVE]RUST SERVER
Connect
srv = rust.server("116.94.245.40:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 13:16 UTC4d ago | 4 | NaN | running | 0 |
| 1 | Sat 17 Oct, 08:14 UTC10d ago | 1 | halved by day 2 | 6.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 137552831
- map
- Procedural Map
- size
- 4500
- seed
- 137552831
Server
srv.info()- address
- 116.94.245.40:28015
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 13:16 UTC
- hostname
- –
- first seen
- 15 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 160/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 136/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 148/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46/1000 |
Quick answers
From the figures on this page.
Player counts
What position does [PVE]RUST SERVER take in the server rankings?
Rank #6,219 on seven-day player hours for [PVE]RUST SERVER, within the top 28% of all ranked servers.
What population does [PVE]RUST SERVER carry?
The sample now reads 0 players for [PVE]RUST SERVER, out of 500 slots. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 07:00 UTC, averaging 1 players.
About the server
How well does [PVE]RUST SERVER perform?
The 48-hour average is 192 server fps, with a low of 147. Entity numbers reached 114,490, and that includes buildings, deployables and the rest. Memory peaked at 4,821 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [PVE]RUST SERVER run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [PVE]RUST SERVER. The protocol has to match before you can join, and Steam does the updating.
Is [PVE]RUST SERVER up, and what does its uptime show?
[PVE]RUST SERVER reports itself online at the current refresh. A restart about 4 days 5 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 15 October 2026.
Which location does [PVE]RUST SERVER run from?
For [PVE]RUST SERVER, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 116.94.245.40:28015 is its address.
Settings and map
Which settings and rules does [PVE]RUST SERVER run?
The name [PVE]RUST SERVER carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has [PVE]RUST SERVER loaded?
Size 4,500, seed 137552831: the procedural map on [PVE]RUST SERVER, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does [PVE]RUST SERVER wipe?
A rhythm cannot be read from the wipes of [PVE]RUST SERVER on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 7 hours ago.
On [PVE]RUST SERVER, what happens on wipe day?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 1 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.
Tags and filters
Which Rust Data filters and lists contain [PVE]RUST SERVER?
On Rust Data, [PVE]RUST SERVER appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on [PVE]RUST SERVER?
These tags are published by [PVE]RUST SERVER and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [PVE]RUST SERVER?
In Rust, F1 opens the console: type client.connect 116.94.245.40:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.