Online 118.27.225.39:28015 checked 11m ago
[JP][PVE]UC-RUST-Server
Connect
srv = rust.server("118.27.225.39:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | QS『芬达』100000倍/10.27/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 23 on average | 28/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 19 on average | 3/100 |
| 2 | 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 16 on average | 33/200 |
| 3 | #10-[搞就完了]10倍/10.27新档/无权/萌新首选 | EA · no group limit · 11 on average | 12/100 |
| 4 | [JP] DON-tacos PvE | EA · groups of 8+ · monthly · 11 on average | 4/100 |
| 5 | [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 10 on average | 14/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [JP][PVE]UC-RUST-Server rank?
Player hours over seven days put [JP][PVE]UC-RUST-Server at #15,383, in the top 70% of the ranked set.
What population does [JP][PVE]UC-RUST-Server carry?
The sample now reads 0 players for [JP][PVE]UC-RUST-Server, out of 50 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on [JP][PVE]UC-RUST-Server?
The 48-hour average is 58 server fps, with a low of 16. Buildings, deployables and all else in the world took the count as high as 107,322 entities. Memory peaked at 3,196 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [JP][PVE]UC-RUST-Server?
Rust network protocol 2633 and build 162929 on Linux is what [JP][PVE]UC-RUST-Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is [JP][PVE]UC-RUST-Server, and is it online now?
[JP][PVE]UC-RUST-Server reports itself online at the current refresh. Count back 22 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does [JP][PVE]UC-RUST-Server run from?
No region tag is published by [JP][PVE]UC-RUST-Server, though its name points to Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 118.27.225.39:28015.
Rules, settings, map
Which rules apply on [JP][PVE]UC-RUST-Server, and what settings?
No gather rate appears in the name: [JP][PVE]UC-RUST-Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on [JP][PVE]UC-RUST-Server?
The game generates the map on [JP][PVE]UC-RUST-Server: procedural, size 4,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe schedule
When does [JP][PVE]UC-RUST-Server wipe, and how often?
A rhythm cannot be read from the wipes of [JP][PVE]UC-RUST-Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 53 days 19 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain [JP][PVE]UC-RUST-Server?
These Rust Data lists include [JP][PVE]UC-RUST-Server: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on [JP][PVE]UC-RUST-Server?
These tags are published by [JP][PVE]UC-RUST-Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs162929 (Build): Recorded game build: 162929; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into [JP][PVE]UC-RUST-Server?
Enter client.connect 118.27.225.39:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.