Rust Data

rustdata.spaceservers119.105.5.171:28117.ipynb

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Offline 119.105.5.171:28115 checked 33d ago

Rust Custom Server - Dev / Test

moddedcarbon

Connect

srv = rust.server("119.105.5.171:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,689 # top 71%
last wipe 48d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
119.105.5.171:28115
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
11 Sep 2026, 15:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average94/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average231/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Rust Custom Server - Dev / Test rank?

Rank #16,689 on seven-day player hours for Rust Custom Server - Dev / Test, within the top 71% of all ranked servers.

How full does Rust Custom Server - Dev / Test run?

Offline now for Rust Custom Server - Dev / Test, with the last sample 33 days 3 hours ago.

Server facts

What is the Rust version on Rust Custom Server - Dev / Test?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Rust Custom Server - Dev / Test. Steam updates your game for you, but the protocol must match to join.

Is Rust Custom Server - Dev / Test up, and what does its uptime show?

The latest sample has Rust Custom Server - Dev / Test offline, with a last sighting 33 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

Where does Rust Custom Server - Dev / Test sit?

For Rust Custom Server - Dev / Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 119.105.5.171:28115 is its address.

Settings and map

Which rules apply on Rust Custom Server - Dev / Test, and what settings?

No gather rate appears in the name: Rust Custom Server - Dev / Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Rust Custom Server - Dev / Test?

A procedural map runs on Rust Custom Server - Dev / Test, generated by the game.

Wipe data

When does Rust Custom Server - Dev / Test wipe, and how often?

A rhythm cannot be read from the wipes of Rust Custom Server - Dev / Test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 48 days 1 hours ago.

Tags, lists

Where does Rust Custom Server - Dev / Test appear among Rust Data lists and filters?

The Rust Data lists that Rust Custom Server - Dev / Test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Rust Custom Server - Dev / Test?

Read by the game's server browser, the tags Rust Custom Server - Dev / Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Rust Custom Server - Dev / Test?

Enter client.connect 119.105.5.171:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build The server runs build 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 99,159 players 11,894 servers online