Online 120.220.76.192:13231 checked 10m ago
MY TEST SERVER | Default
Connect
srv = rust.server("120.220.76.192:13232")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 14:05 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 17:56 UTC FW26d ago | 1 | halved by day 1 | 20.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 63/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 75/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 67/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does MY TEST SERVER | Default rank?
Rank #6,196 on seven-day player hours for MY TEST SERVER | Default, within the top 28% of all ranked servers.
How full does MY TEST SERVER | Default run?
MY TEST SERVER | Default reports 0 players at this refresh, with 3 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 06:00 UTC is the busiest, at 1 players.
Server data
How smoothly does MY TEST SERVER | Default run?
The 48-hour average is 110 server fps, with a low of 56. Buildings, deployables and all else in the world took the count as high as 62,919 entities. Memory peaked at 2,907 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does MY TEST SERVER | Default run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by MY TEST SERVER | Default. Steam updates your game for you, but the protocol must match to join.
How reliable is MY TEST SERVER | Default, and is it up?
The current sample puts MY TEST SERVER | Default online. A restart about 29 hours ago is what its reported uptime implies. 91 of 168 hours up over the last 7 full days, or 54%. Rust Data logged it first on 13 September 2026.
Where does MY TEST SERVER | Default sit?
No region is published by MY TEST SERVER | Default. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 120.220.76.192:13231 is its address.
Rules, settings, map
What rules and settings are recorded for MY TEST SERVER | Default?
You will not find a gather rate in the string MY TEST SERVER | Default. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has MY TEST SERVER | Default loaded?
MY TEST SERVER | Default runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
When does MY TEST SERVER | Default wipe, and how often?
Too few wipes are on record for MY TEST SERVER | Default to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 days 9 hours ago.
On MY TEST SERVER | Default, what happens on wipe day?
The average peak over recent wipes is 1 players. 15 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Where does MY TEST SERVER | Default appear among Rust Data lists and filters?
On Rust Data, MY TEST SERVER | Default appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on MY TEST SERVER | Default hold?
These tags are published by MY TEST SERVER | Default and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): Slot count: 3; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into MY TEST SERVER | Default?
Enter client.connect 120.220.76.192:13231 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.