Offline 120.82.32.144:28025 checked 19d ago
FWQ2 Development 6000
Connect
srv = rust.server("120.82.32.144:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 120.82.32.144:28025
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 14:42 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 65/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 99/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 31/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8/1000 |
Quick answers
From the figures on this page.
Population
What position does FWQ2 Development 6000 take in the server rankings?
Player hours over seven days put FWQ2 Development 6000 at #13,606, in the top 61% of the ranked set.
What population does FWQ2 Development 6000 carry?
The current row shows FWQ2 Development 6000 offline; the last response was 19 days 13 hours ago.
Server facts
Which Rust version is FWQ2 Development 6000 on?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is FWQ2 Development 6000, and is it up?
Offline now for FWQ2 Development 6000, last seen 19 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 9 October 2026.
Where does FWQ2 Development 6000 sit?
No region is published by FWQ2 Development 6000. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 120.82.32.144:28025.
Map and rules
Which rules apply on FWQ2 Development 6000, and what settings?
The name FWQ2 Development 6000 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on FWQ2 Development 6000?
The game generates its map: procedural, on FWQ2 Development 6000.
Wipe data
When does FWQ2 Development 6000 wipe, and how often?
Too few wipes are on record for FWQ2 Development 6000 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 23 days 16 hours ago.
Lists and tags
Which Rust Data filters and lists contain FWQ2 Development 6000?
The Rust Data lists that FWQ2 Development 6000 fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on FWQ2 Development 6000 hold?
Read by the game's server browser, the tags FWQ2 Development 6000 publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): The server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into FWQ2 Development 6000?
In Rust, F1 opens the console: type client.connect 120.82.32.144:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.