Offline 120.82.32.67:28025 checked 20d ago
FWQ2 Development 6000
Connect
srv = rust.server("120.82.32.67:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 120.82.32.67:28025
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 14:42 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does FWQ2 Development 6000 rank?
Over the last seven days FWQ2 Development 6000 sits at #13,645 on player hours, in the top 62% of ranked servers.
What population does FWQ2 Development 6000 carry?
FWQ2 Development 6000 returns no live count at this refresh, having last been seen 20 days 2 hours ago.
Server facts
Which Rust version is FWQ2 Development 6000 on?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is FWQ2 Development 6000, and is it up?
FWQ2 Development 6000 is offline at this refresh; the last response came 20 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 5 October 2026.
In which location is FWQ2 Development 6000 hosted?
No region is published by FWQ2 Development 6000. Rust Data does not look up where the machine stands; it shows where a server says it is. 120.82.32.67:28025 is its address.
Rules, settings, map
Which settings and rules does FWQ2 Development 6000 run?
The name FWQ2 Development 6000 carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has FWQ2 Development 6000 loaded?
A procedural map runs on FWQ2 Development 6000, generated by the game.
Wipe data
When does FWQ2 Development 6000 wipe, and on what schedule?
The record for FWQ2 Development 6000 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 23 days 4 hours ago.
Lists and tags
Which Rust Data filters and lists contain FWQ2 Development 6000?
The Rust Data lists that FWQ2 Development 6000 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on FWQ2 Development 6000 hold?
Read by the game's server browser, the tags FWQ2 Development 6000 publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to FWQ2 Development 6000?
In Rust, F1 opens the console: type client.connect 120.82.32.67:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.