Rust Data

rustdata.spaceservers121.164.99.77:28016.ipynb

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Offline 121.164.99.77:28015 checked 12d ago

Don't Come in

moddedoxide

Connect

srv = rust.server("121.164.99.77:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,164 # top 70%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 10:42 UTC25d ago 2 NaN running 0
1 Sun 27 Sep, 08:44 UTC30d ago 3 halved by day 1 5.1 days 0
2 Tue 22 Sep, 06:26 UTC36d ago 2 held half 5.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 481815201
Map of Don't Come in
map
Procedural Map
size
5000
seed
481815201
Open on RustMaps

Server

srv.info()
address
121.164.99.77:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 10:42 UTC
hostname
^
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average113/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average44/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average22/1000

Quick answers

From the figures on this page.

Population data

How does Don't Come in compare in the rankings?

Rank #15,164 on seven-day player hours for Don't Come in, within the top 70% of all ranked servers.

How full does Don't Come in run?

Don't Come in returns no live count at this refresh, having last been seen 12 days 17 hours ago.

About the server

What is the Rust version on Don't Come in?

Rust network protocol 2634 and build 166586 on Windows is what Don't Come in runs. Joining needs the same protocol on your game; Steam handles the update.

Is Don't Come in up, and what does its uptime show?

Offline now for Don't Come in, last seen 12 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 20 September 2026.

Where does Don't Come in sit?

There is no region published for Don't Come in. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 121.164.99.77:28015.

Map and rules

What rules and settings are recorded for Don't Come in?

You will not find a gather rate in the string Don't Come in. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on Don't Come in?

Don't Come in runs a procedural map of size 5,000 with seed 481815201, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Don't Come in wipe, and on what schedule?

No next wipe can be predicted for Don't Come in, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 20 hours ago, and that is the one in play.

On Don't Come in, what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Where does Don't Come in appear among Rust Data lists and filters?

These Rust Data lists include Don't Come in: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Don't Come in hold?

The game's server browser reads these tags from Don't Come in: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): The server runs build 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Don't Come in?

In Rust, F1 opens the console: type client.connect 121.164.99.77:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players 5 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166586
Build The server runs build 166586.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,995 players 11,624 servers online