Rust Data

rustdata.spaceservers122.199.14.205:28017.ipynb

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Offline 122.199.14.205:28015 checked 28d ago

JD LAN Sandbox (staging)

Connect

srv = rust.server("122.199.14.205:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #14,176 # top 60%
last wipe 29d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 15:49 UTC29d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
122.199.14.205:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 15:49 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average11/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average4/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average221/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average42/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average16/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does JD LAN Sandbox (staging) rank?

Player hours over seven days put JD LAN Sandbox (staging) at #14,176, in the top 60% of the ranked set.

How many players does JD LAN Sandbox (staging) hold at once?

JD LAN Sandbox (staging) returns no live count at this refresh, having last been seen 28 days 2 hours ago.

Server facts

What Rust version does JD LAN Sandbox (staging) run?

The build is Rust network protocol 2634 and build 166465 on Linux, run by JD LAN Sandbox (staging). Steam updates your game for you, but the protocol must match to join.

Is JD LAN Sandbox (staging) up, and what does its uptime show?

The latest sample has JD LAN Sandbox (staging) offline, with a last sighting 28 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 30 September 2026.

Which location does JD LAN Sandbox (staging) run from?

No region is published by JD LAN Sandbox (staging). Rust Data does not look up where the machine stands; it shows where a server says it is. 122.199.14.205:28015 is its address.

Rules, settings, map

Which settings and rules does JD LAN Sandbox (staging) run?

No gather rate appears in the name: JD LAN Sandbox (staging). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does JD LAN Sandbox (staging) wipe, and how often?

The record for JD LAN Sandbox (staging) holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days ago.

On JD LAN Sandbox (staging), what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Tags, lists

Which lists on Rust Data hold JD LAN Sandbox (staging), and which filters?

On Rust Data, JD LAN Sandbox (staging) appears in these lists: Servers with build or creative tags and Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on JD LAN Sandbox (staging) hold?

Read by the game's server browser, the tags JD LAN Sandbox (staging) publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166465 (Build): Recorded game build: 166465; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join JD LAN Sandbox (staging)?

The manual route: launch Rust, F1, then client.connect 122.199.14.205:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166465
Build Recorded game build: 166465.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,389 players 11,875 servers online