Online EU 185.248.134.200:28014 checked 8m ago
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Connect
srv = rust.server("185.248.134.200:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 12:01 UTC1h ago | NaN | NaN | running | 0 |
| 1 | Mon 19 Oct, 08:58 UTC10d ago | 7 | NaN | NaN | 3 |
| 2 | Wed 14 Oct, 19:21 UTC14d ago | 11 | held half | 4.6 days | 1 |
| 3 | Thu 1 Oct, 17:17 UTC FW27d ago | 57+10 queue | halved by day 1 | 13.1 days | 41 |
| 4 | Thu 1 Oct, 09:07 UTC28d ago | 57+10 queue | NaN | 0.3 days | 8 |
| 5 | Thu 24 Sep, 11:06 UTC35d ago | 18 | held half | 6.9 days | 5 |
| 6 | Tue 22 Sep, 19:53 UTC36d ago | 18 | NaN | 1.6 days | 5 |
| 7 | Thu 17 Sep, 06:19 UTC42d ago | 9 | held half | 5.6 days | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · raichu.tv
rust.servers(operator="raichu.tv").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Rustality - 3x | No BPs | Kits | Shop | 0 |
2 servers publish a raichu.tv hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 269/999 |
| 1 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 16/100 |
| 2 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 60/100 |
| 3 | Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 22 on average | 26/150 |
| 4 | ShockRust | Build Обновление | EU · no group limit · 9 on average | 17/50 |
| 5 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 9/50 |
Quick answers
From the figures on this page.
Player counts
How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked compare in the rankings?
Player hours over the last seven days: #2,525 for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, #972 in Europe, within the top 11% of the ranked set.
What population does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry?
The sample now reads 3 players for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, out of 25 slots. Over the last seven days it averaged 2 players and peaked at 12. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 9 players.
Server facts
What does performance look like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Averaged over 48 hours: 30 server fps, never under 21. The entity count peaked at 97,000, covering buildings, deployables and the rest of the world. Memory peaked at 2,478 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on?
Rust network protocol 2636 and build 169638 on Linux is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online now?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked reports itself online at the current refresh. A restart about 5 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run from?
In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.248.134.200:28014 is its address.
Map and rules
Which rules apply on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and what settings?
You will not find a gather rate in the string Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. No custom cap; the default of 8 players per group stands. build & creative is the game mode here, and no gathering, just sandbox building. It is a community server, and the browser files it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
What is the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The game generates the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: procedural, size 4,000, seed 201026. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipes and dates
When does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe, and how often?
Irregular wipe times on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 1 hours ago.
On Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, what happens on wipe day?
The average peak over recent wipes is 25 players. Peak population on the latest wipe came 8 hours in. Recent wipes kept the crowd above half the peak until the next wipe 75% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which lists on Rust Data hold Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and which filters?
These Rust Data lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: EU Rust servers, Servers with build or creative tags, Rust creative servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who operates Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
A raichu.tv hostname is published by Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and by 1 other server we track, which suggests the same operator runs them.
How should you read the server tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Read by the game's server browser, the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes are: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169638 (Build): Recorded game build: 169638; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Practise base building and design here; EU (Europe): The server browser files it under Europe; sc1 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
In Rust, F1 opens the console: type client.connect 185.248.134.200:28014. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/rustality is the website recorded for it.
