Rust Data

rustdata.spaceservers122.199.5.68:28051.ipynb

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Online 122.199.5.68:28050 checked 8m ago

IRCP - Test Server

moddedoxide

Connect

srv = rust.server("122.199.5.68:28051")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 11:28 UTC4d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1586544950
Map of IRCP - Test Server
map
Procedural Map
size
2000
seed
1586544950
Open on RustMaps

Server

srv.info()
address
122.199.5.68:28050
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 11:28 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average41/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does IRCP - Test Server rank?

Rank #15,351 on seven-day player hours for IRCP - Test Server, within the top 69% of all ranked servers.

How full does IRCP - Test Server run?

Current row: 0 players on IRCP - Test Server, against 10 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on IRCP - Test Server?

Averaged over 48 hours: 56 server fps, never under 47. Entity numbers reached 17,405, and that includes buildings, deployables and the rest. The memory field tops out at 1,682 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is IRCP - Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server runs. Steam updates your game for you, but the protocol must match to join.

Is IRCP - Test Server up, and what does its uptime show?

IRCP - Test Server reports itself online at the current refresh. Count back 4 days 15 hours from its reported uptime to get the last restart. Uptime of 64% across the last 7 full days: 108 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does IRCP - Test Server sit?

There is no region published for IRCP - Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 122.199.5.68:28050.

Rules, settings, map

Which settings and rules does IRCP - Test Server run?

No gather rate appears in the name: IRCP - Test Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has IRCP - Test Server selected?

The game generates the map on IRCP - Test Server: procedural, size 2,000, seed 1586544950. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does IRCP - Test Server wipe?

A rhythm cannot be read from the wipes of IRCP - Test Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 17 hours ago, and that is the one in play.

What is wipe day on IRCP - Test Server like?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does IRCP - Test Server appear among Rust Data lists and filters?

The Rust Data lists that IRCP - Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on IRCP - Test Server?

Read by the game's server browser, the tags IRCP - Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into IRCP - Test Server?

Enter client.connect 122.199.5.68:28050 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,393 players 11,620 servers online