Online 122.199.5.68:28050 checked 8m ago
IRCP - Test Server
Connect
srv = rust.server("122.199.5.68:28051")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 11:28 UTC4d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1586544950
- map
- Procedural Map
- size
- 2000
- seed
- 1586544950
Server
srv.info()- address
- 122.199.5.68:28050
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 11:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 41/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does IRCP - Test Server rank?
Rank #15,351 on seven-day player hours for IRCP - Test Server, within the top 69% of all ranked servers.
How full does IRCP - Test Server run?
Current row: 0 players on IRCP - Test Server, against 10 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on IRCP - Test Server?
Averaged over 48 hours: 56 server fps, never under 47. Entity numbers reached 17,405, and that includes buildings, deployables and the rest. The memory field tops out at 1,682 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is IRCP - Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server runs. Steam updates your game for you, but the protocol must match to join.
Is IRCP - Test Server up, and what does its uptime show?
IRCP - Test Server reports itself online at the current refresh. Count back 4 days 15 hours from its reported uptime to get the last restart. Uptime of 64% across the last 7 full days: 108 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does IRCP - Test Server sit?
There is no region published for IRCP - Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 122.199.5.68:28050.
Rules, settings, map
Which settings and rules does IRCP - Test Server run?
No gather rate appears in the name: IRCP - Test Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has IRCP - Test Server selected?
The game generates the map on IRCP - Test Server: procedural, size 2,000, seed 1586544950. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does IRCP - Test Server wipe?
A rhythm cannot be read from the wipes of IRCP - Test Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 17 hours ago, and that is the one in play.
What is wipe day on IRCP - Test Server like?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does IRCP - Test Server appear among Rust Data lists and filters?
The Rust Data lists that IRCP - Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on IRCP - Test Server?
Read by the game's server browser, the tags IRCP - Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into IRCP - Test Server?
Enter client.connect 122.199.5.68:28050 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.