Rust Data

rustdata.spaceservers123.50.149.73:28018.ipynb

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Offline 123.50.149.73:28017 checked 4h ago

RetroPVE Flooded Playtest

moddedoxide

Connect

srv = rust.server("123.50.149.73:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #11,138 # top 50%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0009:0018:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 12:00 UTC11d ago 4 NaN running 0
1 Sat 17 Oct, 05:45 UTC11d ago 4 NaN 0.3 days 1
2 Fri 16 Oct, 16:50 UTC12d ago 4 NaN 0.5 days 1
3 Fri 16 Oct, 04:15 UTC12d ago 3 NaN 0.5 days 0
4 Thu 15 Oct, 04:48 UTC13d ago 3 NaN 1 days 0
5 Wed 14 Oct, 15:32 UTC14d ago 1 NaN 0.6 days 0
6 Wed 14 Oct, 02:55 UTC14d ago 3 NaN 0.5 days 0
7 Tue 13 Oct, 15:43 UTC15d ago 3 NaN 0.5 days 2
8 Tue 13 Oct, 03:21 UTC15d ago 6 NaN 0.5 days 0
9 Mon 12 Oct, 03:30 UTC16d ago 6 NaN 1 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
123.50.149.73:28017
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 12:22 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average37/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average47/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population

What position does RetroPVE Flooded Playtest take in the server rankings?

Player hours over seven days put RetroPVE Flooded Playtest at #11,138, in the top 50% of the ranked set.

How many players does RetroPVE Flooded Playtest hold at once?

The current row shows RetroPVE Flooded Playtest offline; the last response was 4 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

Server facts

What is the Rust version on RetroPVE Flooded Playtest?

Version Rust network protocol 2635 and build 167781 on Linux is reported by RetroPVE Flooded Playtest. The protocol has to match before you can join, and Steam does the updating.

How reliable is RetroPVE Flooded Playtest, and is it online now?

RetroPVE Flooded Playtest is offline at this refresh; the last response came 4 hours ago. Over the last 7 full days the hours up number 144 of 168, 86%. Rust Data logged it first on 4 October 2026.

Which location does RetroPVE Flooded Playtest run from?

There is no region published for RetroPVE Flooded Playtest. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 123.50.149.73:28017.

Rules, settings, map

What rules and settings are recorded for RetroPVE Flooded Playtest?

You will not find a gather rate in the string RetroPVE Flooded Playtest. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Wipes and dates

On what schedule does RetroPVE Flooded Playtest wipe?

No next wipe can be predicted for RetroPVE Flooded Playtest, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 12 hours ago.

On RetroPVE Flooded Playtest, what happens on wipe day?

The average peak over recent wipes is 4 players. Peak population on the latest wipe came 18 hours in.

Tags and filters

Which lists on Rust Data hold RetroPVE Flooded Playtest, and which filters?

On Rust Data, RetroPVE Flooded Playtest appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on RetroPVE Flooded Playtest?

Read by the game's server browser, the tags RetroPVE Flooded Playtest publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to RetroPVE Flooded Playtest?

The manual route: launch Rust, F1, then client.connect 123.50.149.73:28017. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,860 players 11,704 servers online