Online 124.120.156.147:28015 checked 9m ago
[SEA] RustLab : Beta
Connect
srv = rust.server("124.120.156.147:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 10:32 UTC4h ago | NaN | NaN | NaN | 1 |
| 1 | Thu 29 Oct, 09:53 UTC5h ago | NaN | NaN | NaN | 1 |
| 2 | Tue 27 Oct, 20:34 UTC1d ago | NaN | NaN | NaN | 0 |
| 3 | Tue 27 Oct, 17:19 UTC1d ago | NaN | NaN | NaN | 1 |
| 4 | Tue 27 Oct, 16:12 UTC1d ago | NaN | NaN | NaN | 1 |
| 5 | Tue 27 Oct, 13:50 UTC2d ago | NaN | NaN | NaN | 1 |
| 6 | Tue 27 Oct, 13:40 UTC2d ago | NaN | NaN | NaN | 1 |
| 7 | Tue 27 Oct, 13:23 UTC2d ago | NaN | NaN | NaN | 1 |
| 8 | Tue 27 Oct, 12:58 UTC2d ago | NaN | NaN | NaN | 0 |
| 9 | Tue 27 Oct, 12:48 UTC2d ago | NaN | NaN | NaN | 1 |
| 10 | Tue 27 Oct, 12:38 UTC2d ago | NaN | NaN | NaN | 1 |
| 11 | Tue 27 Oct, 12:02 UTC2d ago | NaN | NaN | NaN | 1 |
| 12 | Tue 27 Oct, 09:18 UTC2d ago | NaN | NaN | NaN | 0 |
| 13 | Tue 27 Oct, 08:52 UTC2d ago | NaN | NaN | NaN | 1 |
display(srv.map, srv.info())
Map
3500 · seed 1906473059
- map
- Procedural Map
- size
- 3500
- seed
- 1906473059
Server
srv.info()- address
- 124.120.156.147:28015
- region
- –
- max players
- 350
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 109 on average | 181/300 |
| 1 | RaidLab | groups of 8+ · 32 on average | 200/50 |
| 2 | EU Hub 01 | EU · groups of 1000+ · 24 on average | 0/3300 |
| 3 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2/300 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | Warriors | groups of 8+ · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Population
How does [SEA] RustLab : Beta compare in the rankings?
Rank #6,673 on seven-day player hours for [SEA] RustLab : Beta, within the top 30% of all ranked servers.
How full does [SEA] RustLab : Beta run?
Current row: 0 players on [SEA] RustLab : Beta, against 350 slots. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.
Server facts
What does performance look like on [SEA] RustLab : Beta?
The 48-hour average is 228 server fps, with a low of 215. The entity count peaked at 74,884, covering buildings, deployables and the rest of the world. The memory field tops out at 1,554 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [SEA] RustLab : Beta run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [SEA] RustLab : Beta. Joining needs the same protocol on your game; Steam handles the update.
Is [SEA] RustLab : Beta up, and what does its uptime show?
[SEA] RustLab : Beta reports itself online at the current refresh. A restart about 57 minutes ago is what its reported uptime implies. Over the last 1 full day the hours up number 6 of 24, 25%. Its earliest recorded date in Rust Data is 27 October 2026.
In which location is [SEA] RustLab : Beta hosted?
The name of [SEA] RustLab : Beta points to Asia, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 124.120.156.147:28015.
Rules, settings, map
Which rules apply on [SEA] RustLab : Beta, and what settings?
The name [SEA] RustLab : Beta carries no gather rate. The cap on a group is 16 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on [SEA] RustLab : Beta?
The game generates the map on [SEA] RustLab : Beta: procedural, size 3,500, seed 1906473059. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [SEA] RustLab : Beta wipe, and on what schedule?
A new world arrives every few hours on [SEA] RustLab : Beta, so no wipe schedule is kept and those resets do not count as wipes.
Tags, lists
Where does [SEA] RustLab : Beta appear among Rust Data lists and filters?
The Rust Data lists that [SEA] RustLab : Beta fits are: Modded Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on [SEA] RustLab : Beta?
These tags are published by [SEA] RustLab : Beta and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp350 (Max players): 350 slots in total; ts16 (Group limit): The team cap is 16; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [SEA] RustLab : Beta?
The manual route: launch Rust, F1, then client.connect 124.120.156.147:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.