Offline 124.171.41.77:28015 checked 33d ago
Rustov 2.0
Connect
srv = rust.server("124.171.41.77:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1834446663
- map
- Procedural Map
- size
- 3500
- seed
- 1834446663
Server
srv.info()- address
- 124.171.41.77:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 12:21 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 137/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 127/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 124/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 38/1000 |
Quick answers
From the figures on this page.
Population
What position does Rustov 2.0 take in the server rankings?
Player hours over seven days put Rustov 2.0 at #15,621, in the top 71% of the ranked set.
How many players does Rustov 2.0 hold at once?
The current row shows Rustov 2.0 offline; the last response was 33 days 14 hours ago.
About the server
What Rust version does Rustov 2.0 run?
Rust network protocol 2633 and build 163493 on Windows is what Rustov 2.0 runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rustov 2.0, and is it up?
The latest sample has Rustov 2.0 offline, with a last sighting 33 days 14 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Rustov 2.0 sit?
No region is published by Rustov 2.0. Rust Data does not look up where the machine stands; it shows where a server says it is. 124.171.41.77:28015 is its address.
Settings and map
Which settings and rules does Rustov 2.0 run?
No gather rate appears in the name: Rustov 2.0. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has Rustov 2.0 loaded?
The game generates the map on Rustov 2.0: procedural, size 3,500, seed 1834446663. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Rustov 2.0 wipe?
The record for Rustov 2.0 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 9 hours ago.
Tags and filters
Where does Rustov 2.0 appear among Rust Data lists and filters?
The Rust Data lists that Rustov 2.0 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rustov 2.0?
The game's server browser reads these tags from Rustov 2.0: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): The server runs build 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Rustov 2.0?
Enter client.connect 124.171.41.77:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.