Rust Data

rustdata.spaceservers125.229.56.230:28017.ipynb

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Online 125.229.56.230:28015 checked 13m ago

Xiaohei Server 5

moddedoxide

Connect

srv = rust.server("125.229.56.230:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 3
rank #3,127 # top 14%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held33%else halves by day 7

The first 48 hours of its last wipes

Mon 26 OctSun 18 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 10:32 UTC3d ago 3 NaN running 1
1 Sun 18 Oct, 17:04 UTC10d ago 5 halved by day 2 7.7 days 4
2 Fri 16 Oct, 17:27 UTC12d ago 6 held half 2 days 0
3 Sat 3 Oct, 13:34 UTC26d ago 3 halved by day 12 13.2 days 2
4 Sat 3 Oct, 05:36 UTC26d ago 3 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 901492254
Map of Xiaohei Server 5
map
Procedural Map
size
2000
seed
901492254
Open on RustMaps

Server

srv.info()
address
125.229.56.230:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 12:18 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average179/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average245/700

Quick answers

From the figures on this page.

Population data

What position does Xiaohei Server 5 take in the server rankings?

Player hours over seven days put Xiaohei Server 5 at #3,127, in the top 14% of the ranked set.

How many players does Xiaohei Server 5 hold at once?

The sample now reads 1 players for Xiaohei Server 5, out of 100 slots. Over the last seven days it averaged 1 players and peaked at 3. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 2 players.

Server facts

What does performance look like on Xiaohei Server 5?

Averaged over 48 hours: 236 server fps, never under 226. Buildings, deployables and all else in the world took the count as high as 17,658 entities. A high of 1,725 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Xiaohei Server 5?

Rust network protocol 2635 and build 168909 on Windows is what Xiaohei Server 5 runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Xiaohei Server 5, and is it online now?

The current sample puts Xiaohei Server 5 online. The uptime it reports puts the last restart about 3 days 1 hours ago. Uptime of 99% across the last 7 full days: 166 hours of 168. Its earliest recorded date in Rust Data is 3 October 2026.

Which location does Xiaohei Server 5 run from?

No region is published by Xiaohei Server 5. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 125.229.56.230:28015.

Settings and map

Which rules apply on Xiaohei Server 5, and what settings?

No gather rate appears in the name: Xiaohei Server 5. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Xiaohei Server 5?

Size 2,000, seed 901492254: the procedural map on Xiaohei Server 5, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does Xiaohei Server 5 wipe, and on what schedule?

No next wipe can be predicted for Xiaohei Server 5, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 days 3 hours ago.

On Xiaohei Server 5, what happens on wipe day?

Recent wipes averaged 5 players at their peak. Peak population on the latest wipe came 22 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 7.

Tags and filters

Which lists on Rust Data hold Xiaohei Server 5, and which filters?

These Rust Data lists include Xiaohei Server 5: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Xiaohei Server 5?

The game's server browser reads these tags from Xiaohei Server 5: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Xiaohei Server 5?

Enter client.connect 125.229.56.230:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://www.rustnm.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,847 players 11,851 servers online