Online 128.0.114.99:10600 checked 13m ago
DuckGang
Connect
srv = rust.server("128.0.114.99:10601")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 6738
- map
- Procedural Map
- size
- 2000
- seed
- 6738
Server
srv.info()- address
- 128.0.114.99:10600
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:20 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 69/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 96/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Quick answers
From the figures on this page.
Player counts
How does DuckGang compare in the rankings?
Over the last seven days DuckGang sits at #15,339 on player hours, in the top 69% of ranked servers.
How full does DuckGang run?
DuckGang reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on DuckGang?
Averaged over 48 hours: 10 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 15,446 entities. The memory field tops out at 1,054 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on DuckGang?
Rust network protocol 2635 and build 168909 on Windows is what DuckGang runs. Steam updates your game for you, but the protocol must match to join.
How reliable is DuckGang, and is it up?
DuckGang reports itself online at the current refresh. The uptime it reports puts the last restart about 1 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 7 October 2026.
Where does DuckGang sit?
There is no region published for DuckGang. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 128.0.114.99:10600.
Rules, settings, map
Which rules apply on DuckGang, and what settings?
You will not find a gather rate in the string DuckGang. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has DuckGang loaded?
Size 2,000, seed 6738: the procedural map on DuckGang, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does DuckGang wipe, and how often?
A rhythm cannot be read from the wipes of DuckGang on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 12 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain DuckGang?
These Rust Data lists include DuckGang: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on DuckGang hold?
The game's server browser reads these tags from DuckGang: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join DuckGang?
The manual route: launch Rust, F1, then client.connect 128.0.114.99:10600. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
