Rust Data

rustdata.spaceservers129.228.26.174:29116.ipynb

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Offline 129.228.26.174:29115 checked 20d ago

EPIC PvE Local Staging Validation

moddedcarbon

Connect

srv = rust.server("129.228.26.174:29116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,867 # top 72%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 18:21 UTC28d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
129.228.26.174:29115
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 22:19 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average163/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does EPIC PvE Local Staging Validation rank?

Rank #15,867 on seven-day player hours for EPIC PvE Local Staging Validation, within the top 72% of all ranked servers.

How many players does EPIC PvE Local Staging Validation hold at once?

Offline now for EPIC PvE Local Staging Validation, with the last sample 20 days 23 hours ago.

About the server

What is the Rust version on EPIC PvE Local Staging Validation?

The build is Rust network protocol 2634 and build 166655 on Windows, run by EPIC PvE Local Staging Validation. Steam updates your game for you, but the protocol must match to join.

Is EPIC PvE Local Staging Validation up, and what does its uptime show?

The latest sample has EPIC PvE Local Staging Validation offline, with a last sighting 20 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

Where does EPIC PvE Local Staging Validation sit?

No region is published by EPIC PvE Local Staging Validation. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 129.228.26.174:29115.

Settings and map

Which settings and rules does EPIC PvE Local Staging Validation run?

You will not find a gather rate in the string EPIC PvE Local Staging Validation. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Wipe schedule

When does EPIC PvE Local Staging Validation wipe, and how often?

The record for EPIC PvE Local Staging Validation holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 13 hours ago.

What is wipe day on EPIC PvE Local Staging Validation like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 4 hours after it began.

Tags, lists

Where does EPIC PvE Local Staging Validation appear among Rust Data lists and filters?

On Rust Data, EPIC PvE Local Staging Validation appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on EPIC PvE Local Staging Validation hold?

These tags are published by EPIC PvE Local Staging Validation and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166655 (Build): Recorded game build: 166655; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join EPIC PvE Local Staging Validation?

In Rust, F1 opens the console: type client.connect 129.228.26.174:29115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players 5 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166655
Build Recorded game build: 166655.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,357 players 11,757 servers online