Offline 13.143.167.43:28015 checked 5d ago
Local Dev Server
Connect
srv = rust.server("13.143.167.43:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 13.143.167.43:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 19:49 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 63/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 75/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 67/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Local Dev Server rank?
Rank #14,057 on seven-day player hours for Local Dev Server, within the top 63% of all ranked servers.
What population does Local Dev Server carry?
Offline now for Local Dev Server, with the last sample 5 days 2 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What Rust version does Local Dev Server run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Local Dev Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local Dev Server, and is it up?
The latest sample has Local Dev Server offline, with a last sighting 5 days 2 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. The first row Rust Data holds for it is dated 22 October 2026.
In which location is Local Dev Server hosted?
There is no region published for Local Dev Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 13.143.167.43:28015 is its address.
Settings and map
Which settings and rules does Local Dev Server run?
No gather rate appears in the name: Local Dev Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC off.
Which map has Local Dev Server loaded?
A procedural map runs on Local Dev Server, generated by the game.
Wipe schedule
When does Local Dev Server wipe, and how often?
The record for Local Dev Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 24 days 3 hours ago.
Lists and tags
Which lists on Rust Data hold Local Dev Server, and which filters?
The Rust Data lists that Local Dev Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local Dev Server hold?
The game's server browser reads these tags from Local Dev Server: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Local Dev Server?
In Rust, F1 opens the console: type client.connect 13.143.167.43:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.