Offline 13.143.172.30:28015 checked 23d ago
Rust Devblog 240
Connect
srv = rust.server("13.143.172.30:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 11:14 UTC23d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 13.143.172.30:28015
- region
- –
- max players
- 50
- group limit
- not published
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 11:28 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 114/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 72/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 215/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Population data
How does Rust Devblog 240 compare in the rankings?
Rank #15,987 on seven-day player hours for Rust Devblog 240, within the top 71% of all ranked servers.
What population does Rust Devblog 240 carry?
The current row shows Rust Devblog 240 offline; the last response was 23 days 6 hours ago.
Server data
Which Rust version is Rust Devblog 240 on?
Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. Steam updates your game for you, but the protocol must match to join.
Is Rust Devblog 240 up, and what does its uptime show?
The latest sample has Rust Devblog 240 offline, with a last sighting 23 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 6 October 2026.
Which location does Rust Devblog 240 run from?
There is no region published for Rust Devblog 240. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 13.143.172.30:28015 is its address.
Map and rules
Which settings and rules does Rust Devblog 240 run?
No gather rate appears in the name: Rust Devblog 240. No group limit is published. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The VAC field reads off.
Which map has Rust Devblog 240 loaded?
Rust Devblog 240 runs a procedural map, which the game generates.
Wipe data
When does Rust Devblog 240 wipe, and how often?
A rhythm cannot be read from the wipes of Rust Devblog 240 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 23 days 7 hours ago.
What is wipe day on Rust Devblog 240 like?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Rust Devblog 240?
On Rust Data, Rust Devblog 240 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.
Which meanings do the tags on Rust Devblog 240 hold?
Read by the game's server browser, the tags Rust Devblog 240 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; v2283 (Protocol): To join, your game must run protocol 2283; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing: the game is changed by plugins or settings; hd53cb39f (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rust Devblog 240?
The manual route: launch Rust, F1, then client.connect 13.143.172.30:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.