Rust Data

rustdata.spaceservers13.143.172.30:28017.ipynb

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Offline 13.143.172.30:28015 checked 23d ago

Rust Devblog 240

modded

Connect

srv = rust.server("13.143.172.30:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,987 # top 71%
last wipe 23d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 11:14 UTC23d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
13.143.172.30:28015
region
–
max players
50
group limit
not published
wipe schedule
–
last wipe
6 Oct 2026, 11:28 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average114/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average215/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Population data

How does Rust Devblog 240 compare in the rankings?

Rank #15,987 on seven-day player hours for Rust Devblog 240, within the top 71% of all ranked servers.

What population does Rust Devblog 240 carry?

The current row shows Rust Devblog 240 offline; the last response was 23 days 6 hours ago.

Server data

Which Rust version is Rust Devblog 240 on?

Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. Steam updates your game for you, but the protocol must match to join.

Is Rust Devblog 240 up, and what does its uptime show?

The latest sample has Rust Devblog 240 offline, with a last sighting 23 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 6 October 2026.

Which location does Rust Devblog 240 run from?

There is no region published for Rust Devblog 240. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 13.143.172.30:28015 is its address.

Map and rules

Which settings and rules does Rust Devblog 240 run?

No gather rate appears in the name: Rust Devblog 240. No group limit is published. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The VAC field reads off.

Which map has Rust Devblog 240 loaded?

Rust Devblog 240 runs a procedural map, which the game generates.

Wipe data

When does Rust Devblog 240 wipe, and how often?

A rhythm cannot be read from the wipes of Rust Devblog 240 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 23 days 7 hours ago.

What is wipe day on Rust Devblog 240 like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain Rust Devblog 240?

On Rust Data, Rust Devblog 240 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.

Which meanings do the tags on Rust Devblog 240 hold?

Read by the game's server browser, the tags Rust Devblog 240 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; v2283 (Protocol): To join, your game must run protocol 2283; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing: the game is changed by plugins or settings; hd53cb39f (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Rust Devblog 240?

The manual route: launch Rust, F1, then client.connect 13.143.172.30:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
v2283
Protocol To join, your game must run protocol 2283.
ptrak
Networking The network layer is RakNet, standard for the game.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Modded listing: the game is changed by plugins or settings.

Other

hd53cb39f
Custom tag A plugin or the owner added this; standard Rust does not define it.
stok
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online