Rust Data

rustdata.spaceservers131.153.158.236:28178.ipynb

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Online 131.153.158.236:28125 checked 13m ago

MapTesting

moddedcarbon

Connect

srv = rust.server("131.153.158.236:28178")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 22:26 UTC8d ago 3 NaN running 0
1 Sun 11 Oct, 22:56 UTC17d ago 1 halved by day 1 9 days 0
2 Sat 10 Oct, 01:02 UTC19d ago 3 NaN 1.9 days 0
3 Sat 26 Sep, 13:24 UTC33d ago 1 halved by day 1 13.5 days 0
4 Tue 15 Sep, 00:50 UTC44d ago 1 halved by day 1 11.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
131.153.158.236:28125
region
–
max players
30
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 22:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average98/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average96/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average334/350

Quick answers

From the figures on this page.

Player counts

How does MapTesting compare in the rankings?

Over the last seven days MapTesting sits at #15,268 on player hours, in the top 68% of ranked servers.

What population does MapTesting carry?

Current row: 0 players on MapTesting, against 30 slots. Over the last seven days it averaged 0 players.

About the server

What Rust version does MapTesting run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by MapTesting. Steam updates your game for you, but the protocol must match to join.

How reliable is MapTesting, and is it up?

Online is the state at the latest refresh for MapTesting. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does MapTesting run from?

For MapTesting, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 131.153.158.236:28125 is its address.

Map and rules

What rules and settings are recorded for MapTesting?

The name MapTesting carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Wipes and dates

When does MapTesting wipe, and on what schedule?

No next wipe can be predicted for MapTesting, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days 23 hours ago, and that is the one in play.

What is wipe day on MapTesting like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 17 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Where does MapTesting appear among Rust Data lists and filters?

These Rust Data lists include MapTesting: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on MapTesting hold?

Read by the game's server browser, the tags MapTesting publishes are: gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; oxidation (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join MapTesting?

In Rust, F1 opens the console: type client.connect 131.153.158.236:28125. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp30
Max players The server lists 30 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Other

oxidation
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 84,577 players 11,817 servers online