Rust Data

rustdata.spaceservers131.196.198.143:28032.ipynb

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Offline 131.196.198.143:28031 checked 8d ago

Evolution Test Server

moddedcarbon

Connect

srv = rust.server("131.196.198.143:28032")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,383 # top 70%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 17:06 UTC8d ago 1 NaN running 1
1 Sun 18 Oct, 22:12 UTC10d ago 3 NaN 1.8 days 1
2 Thu 15 Oct, 17:40 UTC13d ago 1 NaN 3.2 days 1
3 Thu 15 Oct, 03:14 UTC14d ago 1 NaN 0.6 days 1
4 Wed 14 Oct, 03:30 UTC15d ago 2 NaN 1 days 1
5 Tue 13 Oct, 02:04 UTC16d ago 3 NaN 1.1 days 1
6 Thu 1 Oct, 17:25 UTC FW27d ago 1 held half 11.4 days 0
7 Wed 30 Sep, 23:43 UTC28d ago 3 NaN 0.7 days 1
8 Wed 30 Sep, 07:04 UTC29d ago 3 NaN 0.7 days 0
9 Tue 29 Sep, 19:49 UTC29d ago 3 NaN 0.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1337
Map of Evolution Test Server
map
Custom Map
size
5000
seed
1337

Server

srv.info()
address
131.196.198.143:28031
region
–
max players
–
group limit
15 max
wipe schedule
–
last wipe
20 Oct 2026, 17:06 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average143/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Quick answers

From the figures on this page.

Population

How does Evolution Test Server compare in the rankings?

Over the last seven days Evolution Test Server sits at #15,383 on player hours, in the top 70% of ranked servers.

How full does Evolution Test Server run?

The current row shows Evolution Test Server offline; the last response was 8 days 15 hours ago.

About the server

Which Rust version is Evolution Test Server on?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Evolution Test Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Evolution Test Server, and is it online now?

Offline now for Evolution Test Server, last seen 8 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is Evolution Test Server hosted?

No region is published by Evolution Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 131.196.198.143:28031 is its address.

Rules, settings, map

Which rules apply on Evolution Test Server, and what settings?

No gather rate appears in the name: Evolution Test Server. The cap on a group is 15 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Evolution Test Server?

The game generates the map on Evolution Test Server: procedural, size 5,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

On what schedule does Evolution Test Server wipe?

No next wipe can be predicted for Evolution Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 8 days 17 hours ago.

What is wipe day on Evolution Test Server like?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which Rust Data filters and lists contain Evolution Test Server?

The Rust Data lists that Evolution Test Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Evolution Test Server hold?

Read by the game's server browser, the tags Evolution Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts15 (Group limit): Team size tops out at 15; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Evolution Test Server?

In Rust, F1 opens the console: type client.connect 131.196.198.143:28031. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/evolutionpve is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players 0 slots in total.
ts15
Group limit Team size tops out at 15.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,954 players 11,720 servers online