Online EA 133.117.73.110:28015 checked 11m ago
[EA]Japan-Server |PvP|
Connect
srv = rust.server("133.117.73.110:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 09:00 UTC, in 4h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 4h | Fri 30 Oct, 09:00 UTC | wipe |
| 1 | 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 4h | Fri 13 Nov, 09:00 UTC | wipe |
| 3 | 28d 4h | Fri 27 Nov, 09:00 UTC | wipe |
| 4 | 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 4h | Fri 11 Dec, 09:00 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 09:00 UTC13d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 18:55 UTC FW28d ago | 4 | halved by day 1 | 14.6 days | 0 |
| 2 | Wed 16 Sep, 13:05 UTC43d ago | 0 | NaN | 15.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 0/100 |
| 1 | [JP] L.R.S.|SOLO|PvP|Beginner|Raid Hours|10/30~11/12 | EA · no group limit · biweekly · 4 on average | 0/? |
| 2 | 瞌睡熊『5倍10废|10.30|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 3 on average | 4/100 |
| 3 | [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 0/50 |
| 4 | [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1/50 |
| 5 | cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Population
What position does [EA]Japan-Server |PvP| take in the server rankings?
Player hours over the last seven days: #5,488 for [EA]Japan-Server |PvP|, #360 in Asia, within the top 25% of the ranked set.
How many players does [EA]Japan-Server |PvP| hold at once?
The sample now reads 0 players for [EA]Japan-Server |PvP|, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 1 players.
About the server
How well does [EA]Japan-Server |PvP| perform?
Server fps over the last 48 hours averages 107; the floor is 52. The entity count peaked at 101,145, covering buildings, deployables and the rest of the world. A high of 3,186 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [EA]Japan-Server |PvP| on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [EA]Japan-Server |PvP|. Steam updates your game for you, but the protocol must match to join.
How reliable is [EA]Japan-Server |PvP|, and is it online now?
[EA]Japan-Server |PvP| reports itself online at the current refresh. A restart about 5 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does [EA]Japan-Server |PvP| run from?
In Asia, [EA]Japan-Server |PvP| lists itself, using the EA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 133.117.73.110:28015.
Map and rules
Which settings and rules does [EA]Japan-Server |PvP| run?
You will not find a gather rate in the string [EA]Japan-Server |PvP|. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has [EA]Japan-Server |PvP| selected?
Size 4,096, seed 1337: the procedural map on [EA]Japan-Server |PvP|, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe data
When does [EA]Japan-Server |PvP| wipe, and on what schedule?
Too few wipes are on record for [EA]Japan-Server |PvP| to confirm its schedule, so the tag drives the prediction. On Friday 30 October at 09:00 UTC the next wipe is due. The world it runs now was generated 13 days 19 hours ago. The tags list a two-weekly wipe cycle.
What is wipe day on [EA]Japan-Server |PvP| like?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 24 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Where does [EA]Japan-Server |PvP| appear among Rust Data lists and filters?
The Rust Data lists that [EA]Japan-Server |PvP| fits are: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on [EA]Japan-Server |PvP| hold?
Read by the game's server browser, the tags [EA]Japan-Server |PvP| publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into [EA]Japan-Server |PvP|?
The manual route: launch Rust, F1, then client.connect 133.117.73.110:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/473S8yCnC7.