Rust Data

rustdata.spaceservers133.117.73.110:28017.ipynb

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Online EA 133.117.73.110:28015 checked 11m ago

[EA]Japan-Server |PvP|

biweekly wipes moddedoxide

Connect

srv = rust.server("133.117.73.110:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #5,488 # top 25% · #360 in EA
last wipe 13d ago # biweekly schedule
next wipe 4h # Fri 30 Oct, 09:00 UTC

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Friday 30 October, 09:00 UTC, in 4h. # Its biweekly schedule tag · low confidence

usual gap14.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
04hFri 30 Oct, 09:00 UTCwipe
16d 14hThu 5 Nov, 19:00 UTCFW force wipe
214d 4hFri 13 Nov, 09:00 UTCwipe
328d 4hFri 27 Nov, 09:00 UTCwipe
434d 14hThu 3 Dec, 19:00 UTCFW force wipe
542d 4hFri 11 Dec, 09:00 UTCwipe

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 09:00 UTC13d ago 2 NaN running 0
1 Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
2 Wed 16 Sep, 13:05 UTC43d ago 0 NaN 15.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1337
Map of [EA]Japan-Server |PvP|
map
Custom Map
size
4096
seed
1337

Server

srv.info()
address
133.117.73.110:28015
region
EA
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
16 Oct 2026, 09:00 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0/100
1[JP] L.R.S.|SOLO|PvP|Beginner|Raid Hours|10/30~11/12EA · no group limit · biweekly · 4 on average0/?
2瞌睡熊『5倍10废|10.30|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average4/100
3[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average0/50
4[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
5cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average0/50

Quick answers

From the figures on this page.

Population

What position does [EA]Japan-Server |PvP| take in the server rankings?

Player hours over the last seven days: #5,488 for [EA]Japan-Server |PvP|, #360 in Asia, within the top 25% of the ranked set.

How many players does [EA]Japan-Server |PvP| hold at once?

The sample now reads 0 players for [EA]Japan-Server |PvP|, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 1 players.

About the server

How well does [EA]Japan-Server |PvP| perform?

Server fps over the last 48 hours averages 107; the floor is 52. The entity count peaked at 101,145, covering buildings, deployables and the rest of the world. A high of 3,186 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [EA]Japan-Server |PvP| on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [EA]Japan-Server |PvP|. Steam updates your game for you, but the protocol must match to join.

How reliable is [EA]Japan-Server |PvP|, and is it online now?

[EA]Japan-Server |PvP| reports itself online at the current refresh. A restart about 5 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does [EA]Japan-Server |PvP| run from?

In Asia, [EA]Japan-Server |PvP| lists itself, using the EA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 133.117.73.110:28015.

Map and rules

Which settings and rules does [EA]Japan-Server |PvP| run?

You will not find a gather rate in the string [EA]Japan-Server |PvP|. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has [EA]Japan-Server |PvP| selected?

Size 4,096, seed 1337: the procedural map on [EA]Japan-Server |PvP|, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.

Wipe data

When does [EA]Japan-Server |PvP| wipe, and on what schedule?

Too few wipes are on record for [EA]Japan-Server |PvP| to confirm its schedule, so the tag drives the prediction. On Friday 30 October at 09:00 UTC the next wipe is due. The world it runs now was generated 13 days 19 hours ago. The tags list a two-weekly wipe cycle.

What is wipe day on [EA]Japan-Server |PvP| like?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 24 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Where does [EA]Japan-Server |PvP| appear among Rust Data lists and filters?

The Rust Data lists that [EA]Japan-Server |PvP| fits are: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on [EA]Japan-Server |PvP| hold?

Read by the game's server browser, the tags [EA]Japan-Server |PvP| publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): The cycle is fourteen days; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [EA]Japan-Server |PvP|?

The manual route: launch Rust, F1, then client.connect 133.117.73.110:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/473S8yCnC7.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly The cycle is fourteen days.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,075 players 11,634 servers online