Rust Data

rustdata.spaceservers133.88.101.27:28017.ipynb

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Offline 133.88.101.27:28015 checked 12h ago

RustServer_5458

moddedoxide

Connect

srv = rust.server("133.88.101.27:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #5,852 # top 26%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0003:0014:0016:0000:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510001:0003:0014:0016:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 09:23 UTC18d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5670 · seed 16669
Map of RustServer_5458
map
Procedural Map
size
5670
seed
16669
Open on RustMaps

Server

srv.info()
address
133.88.101.27:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 10:59 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average195/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average32/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average282/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RustServer_5458 rank?

Over the last seven days RustServer_5458 sits at #5,852 on player hours, in the top 26% of ranked servers.

What population does RustServer_5458 carry?

RustServer_5458 returns no live count at this refresh, having last been seen 12 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 03:00 UTC, mean 1 players.

About the server

What does performance look like on RustServer_5458?

Server fps over the last 48 hours averages 88; the floor is 72. Entity numbers reached 190,495, and that includes buildings, deployables and the rest. A high of 3,352 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does RustServer_5458 run?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_5458 runs. Steam updates your game for you, but the protocol must match to join.

How reliable is RustServer_5458, and is it online now?

RustServer_5458 is offline at this refresh; the last response came 12 hours ago. The uptime it reports puts the last restart about 1 hours ago. 54 of 168 hours up over the last 7 full days, or 32%. The first row Rust Data holds for it is dated 11 October 2026.

Which location does RustServer_5458 run from?

There is no region published for RustServer_5458. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 133.88.101.27:28015 is its address.

Map and rules

Which settings and rules does RustServer_5458 run?

No gather rate appears in the name: RustServer_5458. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_5458 loaded?

Size 5,670, seed 16669: the procedural map on RustServer_5458, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does RustServer_5458 wipe?

The record for RustServer_5458 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 18 days 3 hours ago.

What is wipe day on RustServer_5458 like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 2 hours in.

Lists and tags

Which lists on Rust Data hold RustServer_5458, and which filters?

On Rust Data, RustServer_5458 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on RustServer_5458?

Read by the game's server browser, the tags RustServer_5458 publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to RustServer_5458?

Enter client.connect 133.88.101.27:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,694 players 11,824 servers online