Rust Data

rustdata.spaceservers133.88.121.162:28017.ipynb

Run all rust-data · live

‹ All servers

Online 133.88.121.162:28015 checked 14m ago

RustServer_9962

moddedcarbonpve

Connect

srv = rust.server("133.88.121.162:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #15,190 # top 68%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 10:39 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 27268
Map of RustServer_9962
map
Procedural Map
size
3000
seed
27268
Open on RustMaps

Server

srv.info()
address
133.88.121.162:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 10:39 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average226/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average89/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average114/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average42/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average43/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average10/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustServer_9962 rank?

Rank #15,190 on seven-day player hours for RustServer_9962, within the top 68% of all ranked servers.

What population does RustServer_9962 carry?

Current row: 0 players on RustServer_9962, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on RustServer_9962?

Server fps over the last 48 hours averages 94; the floor is 75. The entity count peaked at 49,762, covering buildings, deployables and the rest of the world. The memory field tops out at 3,010 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on RustServer_9962?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_9962. Steam updates your game for you, but the protocol must match to join.

Is RustServer_9962 up, and what does its uptime show?

The current sample puts RustServer_9962 online. The uptime it reports puts the last restart about 6 days 5 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.

In which location is RustServer_9962 hosted?

For RustServer_9962, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 133.88.121.162:28015 is its address.

Settings and map

Which rules apply on RustServer_9962, and what settings?

The name RustServer_9962 carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on RustServer_9962?

The game generates the map on RustServer_9962: procedural, size 3,000, seed 27268. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does RustServer_9962 wipe, and how often?

A rhythm cannot be read from the wipes of RustServer_9962 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 17 hours ago.

What is wipe day on RustServer_9962 like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold RustServer_9962, and which filters?

The Rust Data lists that RustServer_9962 fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on RustServer_9962 hold?

The game's server browser reads these tags from RustServer_9962: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into RustServer_9962?

Enter client.connect 133.88.121.162:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,604 players 11,658 servers online