Online 133.88.122.166:28015 checked 12m ago
RustServer_2757
Connect
srv = rust.server("133.88.122.166:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 07:52 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Tue 13 Oct, 00:09 UTC16d ago | 1 | halved by day 3 | 7.3 days | 0 |
| 2 | Thu 1 Oct, 23:39 UTC FW27d ago | 1 | halved by day 2 | 11 days | 0 |
| 3 | Wed 23 Sep, 15:34 UTC35d ago | 1 | held half | 8.3 days | 0 |
| 4 | Thu 17 Sep, 02:33 UTC42d ago | 1 | halved by day 5 | 6.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 55847
- map
- Procedural Map
- size
- 3000
- seed
- 55847
Server
srv.info()- address
- 133.88.122.166:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 07:52 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 27/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 37/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RustServer_2757 rank?
Rank #6,456 on seven-day player hours for RustServer_2757, within the top 29% of all ranked servers.
How full does RustServer_2757 run?
The sample now reads 0 players for RustServer_2757, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 0 players.
Server data
How well does RustServer_2757 perform?
Averaged over 48 hours: 70 server fps, never under 49. Buildings, deployables and all else in the world took the count as high as 49,090 entities. The memory field tops out at 2,243 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is RustServer_2757 on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_2757. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustServer_2757, and is it up?
Online is the state at the latest refresh for RustServer_2757. A restart about 4 days 3 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does RustServer_2757 run from?
There is no region published for RustServer_2757. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 133.88.122.166:28015.
Rules, settings, map
Which settings and rules does RustServer_2757 run?
The name RustServer_2757 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has RustServer_2757 selected?
Size 3,000, seed 55847: the procedural map on RustServer_2757, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does RustServer_2757 wipe, and on what schedule?
Irregular wipe times on RustServer_2757 leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 8 days 19 hours ago, and that is the one in play.
What is wipe day on RustServer_2757 like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 25% of the time. In the wipes where it did not hold, half was lost by day 3.
Tags and filters
Where does RustServer_2757 appear among Rust Data lists and filters?
These Rust Data lists include RustServer_2757: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on RustServer_2757 hold?
Read by the game's server browser, the tags RustServer_2757 publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join RustServer_2757?
Enter client.connect 133.88.122.166:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.