Offline 134.195.101.194:28015 checked 33d ago
Local Dev Server (No-EAC)
Connect
srv = rust.server("134.195.101.194:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 134.195.101.194:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Sep 2026, 18:47 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 31/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 51/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 19/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 55/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 254/260 |
Quick answers
From the figures on this page.
Player counts
What position does Local Dev Server (No-EAC) take in the server rankings?
Player hours over seven days put Local Dev Server (No-EAC) at #16,818, in the top 72% of the ranked set.
How full does Local Dev Server (No-EAC) run?
Local Dev Server (No-EAC) returns no live count at this refresh, having last been seen 33 days ago.
About the server
What is the Rust version on Local Dev Server (No-EAC)?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Local Dev Server (No-EAC). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local Dev Server (No-EAC), and is it online now?
The latest sample has Local Dev Server (No-EAC) offline, with a last sighting 33 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 26 September 2026.
Where does Local Dev Server (No-EAC) sit?
There is no region published for Local Dev Server (No-EAC). Rust Data does not look up where the machine stands; it shows where a server says it is. 134.195.101.194:28015 is its address.
Map and rules
Which rules apply on Local Dev Server (No-EAC), and what settings?
You will not find a gather rate in the string Local Dev Server (No-EAC). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The VAC field reads off.
Which map has Local Dev Server (No-EAC) selected?
The game generates its map: procedural, on Local Dev Server (No-EAC).
Wipe data
When does Local Dev Server (No-EAC) wipe, and on what schedule?
A rhythm cannot be read from the wipes of Local Dev Server (No-EAC) on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 33 days 4 hours ago, and that is the one in play.
Tags and filters
Where does Local Dev Server (No-EAC) appear among Rust Data lists and filters?
These Rust Data lists include Local Dev Server (No-EAC): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Local Dev Server (No-EAC)?
The game's server browser reads these tags from Local Dev Server (No-EAC): gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Local Dev Server (No-EAC)?
In Rust, F1 opens the console: type client.connect 134.195.101.194:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.