Online 134.255.217.65:27072 checked 10m ago
Rusty Tinu - PvE [NO kill/cheat/steal/raid]
Connect
srv = rust.server("134.255.217.65:27074")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 17:57 UTC16d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 22:20 UTC FW28d ago | 1 | halved by day 1 | 11.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2147483647
- map
- Procedural Map
- size
- 4000
- seed
- 2147483647
Server
srv.info()- address
- 134.255.217.65:27072
- region
- –
- max players
- 24
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 17:57 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 256/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 71/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 87/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 35/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 44/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 7/100 |
Quick answers
From the figures on this page.
Population data
What position does Rusty Tinu - PvE [NO kill/cheat/steal/raid] take in the server rankings?
Rank #9,846 on seven-day player hours for Rusty Tinu - PvE [NO kill/cheat/steal/raid], within the top 44% of all ranked servers.
How full does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?
Rusty Tinu - PvE [NO kill/cheat/steal/raid] reports 0 players at this refresh, with 24 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 0 players.
Server facts
How well does Rusty Tinu - PvE [NO kill/cheat/steal/raid] perform?
Averaged over 48 hours: 57 server fps, never under 42. The entity count peaked at 100,299, covering buildings, deployables and the rest of the world. A high of 3,002 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Steam updates your game for you, but the protocol must match to join.
Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] up, and what does its uptime show?
The current sample puts Rusty Tinu - PvE [NO kill/cheat/steal/raid] online. A restart about 23 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] sit?
No region is published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 134.255.217.65:27072.
Rules, settings, map
Which settings and rules does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?
You will not find a gather rate in the string Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The group limit sits at the default of 8 players. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Rusty Tinu - PvE [NO kill/cheat/steal/raid] loaded?
The game generates the map on Rusty Tinu - PvE [NO kill/cheat/steal/raid]: procedural, size 4,000, seed 2147483647. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Rusty Tinu - PvE [NO kill/cheat/steal/raid] wipe, and on what schedule?
Too few wipes are on record for Rusty Tinu - PvE [NO kill/cheat/steal/raid] to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 9 hours ago.
What is wipe day on Rusty Tinu - PvE [NO kill/cheat/steal/raid] like?
Recent wipes averaged 1 players at their peak. 27 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Tags and filters
Which Rust Data filters and lists contain Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
These Rust Data lists include Rusty Tinu - PvE [NO kill/cheat/steal/raid]: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
These tags are published by Rusty Tinu - PvE [NO kill/cheat/steal/raid] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp24 (Max players): Slot count: 24; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Enter client.connect 134.255.217.65:27072 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://tinu1976.ch is the website recorded for it.