Offline 134.255.222.130:23200 checked 35d ago
4Netplayers Rust Server
Connect
srv = rust.server("134.255.222.130:23204")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 76/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 123/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 43/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Population
What position does 4Netplayers Rust Server take in the server rankings?
Player hours over seven days put 4Netplayers Rust Server at #15,810, in the top 71% of the ranked set.
How full does 4Netplayers Rust Server run?
The current row shows 4Netplayers Rust Server offline; the last response was 35 days 3 hours ago.
Server facts
What Rust version does 4Netplayers Rust Server run?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
Is 4Netplayers Rust Server up, and what does its uptime show?
The latest sample has 4Netplayers Rust Server offline, with a last sighting 35 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 134.255.222.130:23200.
Settings and map
Which rules apply on 4Netplayers Rust Server, and what settings?
You will not find a gather rate in the string 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server loaded?
The game generates the map on 4Netplayers Rust Server: procedural, size 3,750, seed 1341079063. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipes and dates
On what schedule does 4Netplayers Rust Server wipe?
The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 55 days 13 hours ago.
Tags and filters
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server hold?
These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to 4Netplayers Rust Server?
In Rust, F1 opens the console: type client.connect 134.255.222.130:23200. Launch Rust on this page does the same by opening the game through Steam and connecting.