Rust Data

rustdata.spaceservers134.255.222.206:28504.ipynb

Run all rust-data · live

‹ All servers

Online 134.255.222.206:28500 checked 9m ago

Timos 4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("134.255.222.206:28504")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 0 # peak 1
rank #5,358 # top 24%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 09:28 UTC26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of Timos 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
134.255.222.206:28500
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 09:28 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average33/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average20/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average67/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average267/310

Quick answers

From the figures on this page.

Population data

How does Timos 4Netplayers Rust Server compare in the rankings?

Over the last seven days Timos 4Netplayers Rust Server sits at #5,358 on player hours, in the top 24% of ranked servers.

How many players does Timos 4Netplayers Rust Server hold at once?

Timos 4Netplayers Rust Server reports 0 players at this refresh, with 16 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What does performance look like on Timos 4Netplayers Rust Server?

Averaged over 48 hours: 30 server fps, never under 25. The entity count peaked at 91,739, covering buildings, deployables and the rest of the world. A high of 2,854 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Timos 4Netplayers Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Timos 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Timos 4Netplayers Rust Server, and is it online now?

Timos 4Netplayers Rust Server reports itself online at the current refresh. Count back 41 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Timos 4Netplayers Rust Server sit?

There is no region published for Timos 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 134.255.222.206:28500.

Rules, settings, map

Which settings and rules does Timos 4Netplayers Rust Server run?

You will not find a gather rate in the string Timos 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Timos 4Netplayers Rust Server selected?

The game generates the map on Timos 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Timos 4Netplayers Rust Server wipe, and how often?

The record for Timos 4Netplayers Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 13 hours ago.

What is wipe day on Timos 4Netplayers Rust Server like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain Timos 4Netplayers Rust Server?

The Rust Data lists that Timos 4Netplayers Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Timos 4Netplayers Rust Server?

Read by the game's server browser, the tags Timos 4Netplayers Rust Server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Timos 4Netplayers Rust Server?

The manual route: launch Rust, F1, then client.connect 134.255.222.206:28500. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp16
Max players 16 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,901 players 11,757 servers online