Online 134.255.222.206:28500 checked 9m ago
Timos 4Netplayers Rust Server
Connect
srv = rust.server("134.255.222.206:28504")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 09:28 UTC26d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 134.255.222.206:28500
- region
- –
- max players
- 16
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 09:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267/310 |
Quick answers
From the figures on this page.
Population data
How does Timos 4Netplayers Rust Server compare in the rankings?
Over the last seven days Timos 4Netplayers Rust Server sits at #5,358 on player hours, in the top 24% of ranked servers.
How many players does Timos 4Netplayers Rust Server hold at once?
Timos 4Netplayers Rust Server reports 0 players at this refresh, with 16 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What does performance look like on Timos 4Netplayers Rust Server?
Averaged over 48 hours: 30 server fps, never under 25. The entity count peaked at 91,739, covering buildings, deployables and the rest of the world. A high of 2,854 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Timos 4Netplayers Rust Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Timos 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Timos 4Netplayers Rust Server, and is it online now?
Timos 4Netplayers Rust Server reports itself online at the current refresh. Count back 41 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Timos 4Netplayers Rust Server sit?
There is no region published for Timos 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 134.255.222.206:28500.
Rules, settings, map
Which settings and rules does Timos 4Netplayers Rust Server run?
You will not find a gather rate in the string Timos 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Timos 4Netplayers Rust Server selected?
The game generates the map on Timos 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Timos 4Netplayers Rust Server wipe, and how often?
The record for Timos 4Netplayers Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 13 hours ago.
What is wipe day on Timos 4Netplayers Rust Server like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which Rust Data filters and lists contain Timos 4Netplayers Rust Server?
The Rust Data lists that Timos 4Netplayers Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Timos 4Netplayers Rust Server?
Read by the game's server browser, the tags Timos 4Netplayers Rust Server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Timos 4Netplayers Rust Server?
The manual route: launch Rust, F1, then client.connect 134.255.222.206:28500. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.