Offline 134.255.222.40:24500 checked 24d ago
4Netplayers Rust Server probe 1
Connect
srv = rust.server("134.255.222.40:24504")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1234567890
- map
- Procedural Map
- size
- 4500
- seed
- 1234567890
Server
srv.info()- address
- 134.255.222.40:24500
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 20:10 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 68/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 115/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 38/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 124/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 346/350 |
Quick answers
From the figures on this page.
Player counts
What position does 4Netplayers Rust Server probe 1 take in the server rankings?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,986, in the top 71% of the ranked set.
How many players does 4Netplayers Rust Server probe 1 hold at once?
4Netplayers Rust Server probe 1 returns no live count at this refresh, having last been seen 24 days 14 hours ago.
Server data
What is the Rust version on 4Netplayers Rust Server probe 1?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server probe 1 runs. The protocol has to match before you can join, and Steam does the updating.
Is 4Netplayers Rust Server probe 1 up, and what does its uptime show?
The latest sample has 4Netplayers Rust Server probe 1 offline, with a last sighting 24 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 4 October 2026.
In which location is 4Netplayers Rust Server probe 1 hosted?
There is no region published for 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 134.255.222.40:24500.
Rules, settings, map
What rules and settings are recorded for 4Netplayers Rust Server probe 1?
The name 4Netplayers Rust Server probe 1 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server probe 1 loaded?
4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does 4Netplayers Rust Server probe 1 wipe?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server probe 1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 1 hours ago, and that is the one in play.
Tags and filters
Which Rust Data filters and lists contain 4Netplayers Rust Server probe 1?
These Rust Data lists include 4Netplayers Rust Server probe 1: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on 4Netplayers Rust Server probe 1 hold?
The game's server browser reads these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to 4Netplayers Rust Server probe 1?
In Rust, F1 opens the console: type client.connect 134.255.222.40:24500. Launch Rust on this page does the same by opening the game through Steam and connecting.