Offline 134.255.222.40:25000 checked 18d ago
4Netplayers Rust Server probe 2
Connect
srv = rust.server("134.255.222.40:25004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1234567890
- map
- Procedural Map
- size
- 4500
- seed
- 1234567890
Server
srv.info()- address
- 134.255.222.40:25000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 06:43 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 171/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351/350 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249/700 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does 4Netplayers Rust Server probe 2 rank?
Rank #15,841 on seven-day player hours for 4Netplayers Rust Server probe 2, within the top 72% of all ranked servers.
How full does 4Netplayers Rust Server probe 2 run?
Offline now for 4Netplayers Rust Server probe 2, with the last sample 18 days 18 hours ago.
About the server
What Rust version does 4Netplayers Rust Server probe 2 run?
The build is Rust network protocol 2634 and build 167398 on Linux, run by 4Netplayers Rust Server probe 2. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers Rust Server probe 2, and is it up?
4Netplayers Rust Server probe 2 is offline at this refresh; the last response came 18 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 5 October 2026.
In which location is 4Netplayers Rust Server probe 2 hosted?
No region is published by 4Netplayers Rust Server probe 2. Rust Data does not look up where the machine stands; it shows where a server says it is. 134.255.222.40:25000 is its address.
Rules, settings, map
Which settings and rules does 4Netplayers Rust Server probe 2 run?
The name 4Netplayers Rust Server probe 2 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server probe 2 selected?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does 4Netplayers Rust Server probe 2 wipe, and on what schedule?
The record for 4Netplayers Rust Server probe 2 holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 9 hours ago.
Tags and filters
Which lists on Rust Data hold 4Netplayers Rust Server probe 2, and which filters?
The Rust Data lists that 4Netplayers Rust Server probe 2 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server probe 2?
These tags are published by 4Netplayers Rust Server probe 2 and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join 4Netplayers Rust Server probe 2?
The manual route: launch Rust, F1, then client.connect 134.255.222.40:25000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.